Post-apocalyptic days: Raid and Trade turns to Kickstarter
  • Phobos
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    Post-apocalyptic days: Raid and Trade turns to Kickstarter

    by Phobos » Sun Nov 16, 2014 7:40 pm

    Final Art!
    KS Link: https://www.kickstarter.com/projects/ma ... -and-trade

    THE HOUSES:
    To raid a Green House you need 6 Action Points, for a Yellow one you need 8 Action Points, and for a Red House you need 10 Action Points. When you raid a House, you draw a Raid card from the equivalent pile.

    The Raid cards award you with Resources. Some Raid cards require to roll the Raid die and see if your raid will be successful. Either you succeed or fail to raid, you always get Resources so the game is not random at all. The Raid die will only specify if you will get the most or less Resources from a House.

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    GLOBAL EVENTS:
    The starting player of each round draws 2 Global Events, chooses one and discard the other card. These cards affect all the players during this Round.

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    INCIDENTS:
    We have created a fair mechanism for those cards. Each Incident has cost in Resources. Example: To get Scavenger you must spend 1 Scrap Resource (orange icon). When you move from a tile to another tile you draw 1 Incident and place it face up on the new tile. It supposed that you search during the game. When you move to a new tile, is like to discover a new area, so you find stuff from Incidents. If you can pay the Resource cost, then you can get that Incident otherwise you let it face up so other players may want to collect it. Only 1 Incident is allowed in each Map Tile!

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    MAP TILES

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