What did I do right this time?
Posted: Sat Jun 18, 2016 11:57 am
I have launched three Kickstarter projects in the past and failed miserably each time. My fourth and current project has reached 46% funding in 36 hours. http://kck.st/1UCQPP7
My other projects fell flat at 10% funding in 30 days. I think there are a few lessons I learned, but there may also be things I am unaware of. These may be obvious to everyone, but I just thought I would share what I learned from myself.
Promotion
This time I actually made a Twitter specifically for the project. I shared personal things like the art I was working on and pictures of the buttons I was handing out in other cities to promote. I felt like sharing "commercials" would annoy people. I tagged the guys who were printing my shirts and bands who inspired my art. In the past, I just shared the project on my personal account. That didn't do much because that just shared it with my friends. I also created a website for the project, promoting it at least two weeks before launch. I probably should have done two months though.
Graphics
I spent a lot of time creating graphics and charts for my funding, rewards, stretch goals, etc. this time. A "pretty" campaign looks more professional. My past campaigns were bare-bones, which is embarrassing because I am a graphic designer with 17 years experience. This time I revised my graphics three times before being happy with them.
Advertising
I know Kickstarter projects are for raising money you don't have or don't want to invest if nobody wants the product. It's hard to fork out money on a chance. However, I invested about $100 dollars into Facebook/Instagram ads on day one to run for a week. The ad has been seen by 2,092 people in 22 hours. Even though only 7 clicked, i think it was worth it.
If anyone manages to visit my Kickstarter and the ones I had done in the past, any constructive criticism on what you see I did differently would be very welcome.
My other projects fell flat at 10% funding in 30 days. I think there are a few lessons I learned, but there may also be things I am unaware of. These may be obvious to everyone, but I just thought I would share what I learned from myself.
Promotion
This time I actually made a Twitter specifically for the project. I shared personal things like the art I was working on and pictures of the buttons I was handing out in other cities to promote. I felt like sharing "commercials" would annoy people. I tagged the guys who were printing my shirts and bands who inspired my art. In the past, I just shared the project on my personal account. That didn't do much because that just shared it with my friends. I also created a website for the project, promoting it at least two weeks before launch. I probably should have done two months though.
Graphics
I spent a lot of time creating graphics and charts for my funding, rewards, stretch goals, etc. this time. A "pretty" campaign looks more professional. My past campaigns were bare-bones, which is embarrassing because I am a graphic designer with 17 years experience. This time I revised my graphics three times before being happy with them.
Advertising
I know Kickstarter projects are for raising money you don't have or don't want to invest if nobody wants the product. It's hard to fork out money on a chance. However, I invested about $100 dollars into Facebook/Instagram ads on day one to run for a week. The ad has been seen by 2,092 people in 22 hours. Even though only 7 clicked, i think it was worth it.
If anyone manages to visit my Kickstarter and the ones I had done in the past, any constructive criticism on what you see I did differently would be very welcome.