Super Toaster Guy: Seeking Feedback for my Presentation
Posted: Wed Jul 15, 2015 7:17 pm
Hello everyone and thank you for you checking out this thread.
My name is Etienne and I'm a 34 years-old Canadian. For years I've told myself that I couldn't pull a ks campaign off while having it there, at the back of my mind, as a dream.
So I decided to go ahead with it. I am very afraid, I won't lie. I'm afraid the campaign will fail. This is something I don't want to fail at. I don't this to go wrong so I'm reading everything I can about the campaign and putting in the hours to make the campaign a success. If I work hard enough, I think it can succeed. I just need to do things right.
So I tried to find forums on the net where people could provide criticism about the game I'm working on. I could find only this one so I decided to register in order to get feedback from more people more experienced than myself.
The current presentation is, of course, in complete. I will update it regularly based on the comments I will hopefully get to make it better. I'd be happy to provide feedback in return of course for your own KS campaigns in any.
The various sections missing are: the art and the music. I will add those later on.
Feel free to be as honest as possible, I'm want this to succeed, not get my ego stroked (although encouragements are always nice to read )!
Super Toaster Guy is a single player platforming adventure game for Windows, reminiscent of Mega Man, Castlevania and Bionic Commando.
In the game, you take control of Pan, a sentient slice of bread and his powerful toaster suit on a quest to rescue the members of the Breasistance from the nefarious Doctor Dough.
[insert trailer here]
The game presentation is essentially pixel art, the medium used in games Etienne grew up with which kept him company long into the darkest nights.
His love of cartoon eventually influenced him to specialize in animation which, he hopes, will greatly enhance the game’s presentation. Size does matter when it comes to graphics, even with something as small as pixels.
Here’s a sample of his work:
Are you the type of person who enjoys dancing next to their computer when playing a game? Well, you might very well do that while listening to the tasty tracks composed by Trevor Black!
[insert song sample here]
[insert song sample no 2 here]
Art & Extras - 30% [$3000]. This covers all of the sprite work, animation, level backgrounds, and other art assets. This fund also covers any unplanned extra expenses.
Income Tax - 29% [$2851]. The evaluated amount I’ll have to pay the Canadian Government in taxes.
Kickstarter & Amazon - 10% [1000$]: This represents the amount which goes to Kickstarter and Amazon (5% each of the target amount).
Programming - 10% [$1000]. The costs of coding Super Toaster Guy by Greg. This includes fixing bugs as they come up.
Reward - 9% [849$]. This budget is to cover the fees for the backer’s rewards.
Music - 7% [$700]. The money required to finish the OST of Super Toaster Guy by Trevor.
Game Maker License - 6% [600$]: This is the fee for the Game Maker License.
From left to right:
Team Toaster:
Team toaster is an alliance of bread lover [strike]from the four corners of the world[/strike] united over the internet to conquer the world or make an indie game. We settled for making a game.
The (humble) Master Mind: Etienne Zizka
One of those so called French Canadian, Etienne has always been in love with pixel art and constantly have those wacky game ideas keeping him awake at night. Decided a game about a toaster would be cool and went ahead with it. Among his various neurosis, being a perfectionist is his best one.
The Bard: Trevor Black
[to be added here]
The h4ck3r: Greg Hibberd
As an avid young British tech enthusiast, Greg is never one to back down from a challenge and what better a challenge than bringing life to a slice of bread? His adept programming knowledge is just what Pan needs to help defeat The Dough.
The Builder: Goulven Clech
While not occupied with training as a fire fighter Goulven is working on the assembly of all the bits and pieces created by his team mates to combine into an architecturally playable level… while getting intoxicated on lemon syrup.
[insert reward description here]
My name is Etienne and I'm a 34 years-old Canadian. For years I've told myself that I couldn't pull a ks campaign off while having it there, at the back of my mind, as a dream.
So I decided to go ahead with it. I am very afraid, I won't lie. I'm afraid the campaign will fail. This is something I don't want to fail at. I don't this to go wrong so I'm reading everything I can about the campaign and putting in the hours to make the campaign a success. If I work hard enough, I think it can succeed. I just need to do things right.
So I tried to find forums on the net where people could provide criticism about the game I'm working on. I could find only this one so I decided to register in order to get feedback from more people more experienced than myself.
The current presentation is, of course, in complete. I will update it regularly based on the comments I will hopefully get to make it better. I'd be happy to provide feedback in return of course for your own KS campaigns in any.
The various sections missing are: the art and the music. I will add those later on.
Feel free to be as honest as possible, I'm want this to succeed, not get my ego stroked (although encouragements are always nice to read )!
Super Toaster Guy is a single player platforming adventure game for Windows, reminiscent of Mega Man, Castlevania and Bionic Commando.
In the game, you take control of Pan, a sentient slice of bread and his powerful toaster suit on a quest to rescue the members of the Breasistance from the nefarious Doctor Dough.
[insert trailer here]
The game presentation is essentially pixel art, the medium used in games Etienne grew up with which kept him company long into the darkest nights.
His love of cartoon eventually influenced him to specialize in animation which, he hopes, will greatly enhance the game’s presentation. Size does matter when it comes to graphics, even with something as small as pixels.
Here’s a sample of his work:
Are you the type of person who enjoys dancing next to their computer when playing a game? Well, you might very well do that while listening to the tasty tracks composed by Trevor Black!
[insert song sample here]
[insert song sample no 2 here]
Art & Extras - 30% [$3000]. This covers all of the sprite work, animation, level backgrounds, and other art assets. This fund also covers any unplanned extra expenses.
Income Tax - 29% [$2851]. The evaluated amount I’ll have to pay the Canadian Government in taxes.
Kickstarter & Amazon - 10% [1000$]: This represents the amount which goes to Kickstarter and Amazon (5% each of the target amount).
Programming - 10% [$1000]. The costs of coding Super Toaster Guy by Greg. This includes fixing bugs as they come up.
Reward - 9% [849$]. This budget is to cover the fees for the backer’s rewards.
Music - 7% [$700]. The money required to finish the OST of Super Toaster Guy by Trevor.
Game Maker License - 6% [600$]: This is the fee for the Game Maker License.
From left to right:
Team Toaster:
Team toaster is an alliance of bread lover [strike]from the four corners of the world[/strike] united over the internet to conquer the world or make an indie game. We settled for making a game.
The (humble) Master Mind: Etienne Zizka
One of those so called French Canadian, Etienne has always been in love with pixel art and constantly have those wacky game ideas keeping him awake at night. Decided a game about a toaster would be cool and went ahead with it. Among his various neurosis, being a perfectionist is his best one.
The Bard: Trevor Black
[to be added here]
The h4ck3r: Greg Hibberd
As an avid young British tech enthusiast, Greg is never one to back down from a challenge and what better a challenge than bringing life to a slice of bread? His adept programming knowledge is just what Pan needs to help defeat The Dough.
The Builder: Goulven Clech
While not occupied with training as a fire fighter Goulven is working on the assembly of all the bits and pieces created by his team mates to combine into an architecturally playable level… while getting intoxicated on lemon syrup.
[insert reward description here]