Tabletop projects seem like a catch 22
Posted: Tue Mar 11, 2014 11:07 am
Hi all, I am planning to launch a project on kickstarter in the next few months for a fantasy themed board game. To be honest, the original inspiration was from the fact that my friends and I have been playing role playing tabletop games for as long as I can remember and as we have the creative skills to develop our own we thought to give it a try.
We aren't really looking to make money out of it and would be happy with enough support to simply send out a published copy to our backers and have a few to give friends. If it became something more, that would be amazing but it's not what is driving us.
My question is, is it possible to even succeed in this area on kickstarter? I've seen a few individual projects which have succeeded, but the vast majority seem to be games from established companies who are getting hundreds of thousands (and in a few select cases, millions) of dollars to develop board games. I understand why these projects would get so many backers. The games are polished, you can see that all of the figurines are high quality, the cards, tokens, etc etc are all beautiful. But why do these projects even need to use crowd funding? Their setup costs for the game and it's development have already been completed, and even the massive amount of stretch goal rewards have already been designed and manufactured in a lot of cases.
I'm not saying this is a bad thing. I've personally backed a number of these games which I thought were promising. It just seems like if you want to get crowd funding to develop your game, you need to already have the game developed and ready to ship if you want to compete with the bigger players on kickstarter. Having artwork and detailed concepts just won't cut it when trying to get backers. That seems to kind of defeat the purpose.
We aren't really looking to make money out of it and would be happy with enough support to simply send out a published copy to our backers and have a few to give friends. If it became something more, that would be amazing but it's not what is driving us.
My question is, is it possible to even succeed in this area on kickstarter? I've seen a few individual projects which have succeeded, but the vast majority seem to be games from established companies who are getting hundreds of thousands (and in a few select cases, millions) of dollars to develop board games. I understand why these projects would get so many backers. The games are polished, you can see that all of the figurines are high quality, the cards, tokens, etc etc are all beautiful. But why do these projects even need to use crowd funding? Their setup costs for the game and it's development have already been completed, and even the massive amount of stretch goal rewards have already been designed and manufactured in a lot of cases.
I'm not saying this is a bad thing. I've personally backed a number of these games which I thought were promising. It just seems like if you want to get crowd funding to develop your game, you need to already have the game developed and ready to ship if you want to compete with the bigger players on kickstarter. Having artwork and detailed concepts just won't cut it when trying to get backers. That seems to kind of defeat the purpose.