A few days into my campaign
Posted: Wed Aug 21, 2019 1:58 am
I teamed up with the Fundy Biosphere Reserve and kicked off a campaign on the 15th to support a global tree-planting initiative in UNESCO Biosphere Reserves around the world. The gist of it is to get backers playing games, and having those games support the tree-planting initiative beyond the timeline of the campaign itself, while the backers enjoy (and tweak to their liking) an increasing repertoire of games.
I had intended to launch on Tuesday, as everyone recommends, however I had to postpone in order to ensure that I had everything I needed from all of the people behind the campaign. The Thursday launch was to come in under the "Break Kickstarter" promotional wire, and so launch we did, for better or worse.
At the moment, things are moving uncomfortably slow, though I'm keeping my fingers crossed that this will change soon. An influencer's organization has expressed that they may give a shout out, which could make a difference, and with the importance of Biosphere Reserves, we will likely get some news coverage soon.
You can find the campaign here: https://www.kickstarter.com/projects/an ... epocalypse
Feel free to provide your feedback. It's been a rapid-fire learning experience, and the "Story" has undergone several revisions over the last few days. The essence is the same, however at the recommendation of several people the delivery has been simplified, and simplified again. The more complicated gameplay that had originally been envisioned when preparing the video will be moved toward the end of the campaign, and backers will be led there over time, step-by-step, if that's the route they want to take. (The complexity and dynamic of what was originally planned would likely have been child's-play to players of EVE Online, in retrospect, however the desired backer audience is much larger.
It's a humbling experience to champion a cause like this, which is believed to be for the greater good, and to have the first few days effectively be met with "crickets"...I do hold out hope that the campaign will gain steam in the month that remains, but for everyone out there, please take heed at the advice to build your audience in advance of launch.
I had intended to launch on Tuesday, as everyone recommends, however I had to postpone in order to ensure that I had everything I needed from all of the people behind the campaign. The Thursday launch was to come in under the "Break Kickstarter" promotional wire, and so launch we did, for better or worse.
At the moment, things are moving uncomfortably slow, though I'm keeping my fingers crossed that this will change soon. An influencer's organization has expressed that they may give a shout out, which could make a difference, and with the importance of Biosphere Reserves, we will likely get some news coverage soon.
You can find the campaign here: https://www.kickstarter.com/projects/an ... epocalypse
Feel free to provide your feedback. It's been a rapid-fire learning experience, and the "Story" has undergone several revisions over the last few days. The essence is the same, however at the recommendation of several people the delivery has been simplified, and simplified again. The more complicated gameplay that had originally been envisioned when preparing the video will be moved toward the end of the campaign, and backers will be led there over time, step-by-step, if that's the route they want to take. (The complexity and dynamic of what was originally planned would likely have been child's-play to players of EVE Online, in retrospect, however the desired backer audience is much larger.
It's a humbling experience to champion a cause like this, which is believed to be for the greater good, and to have the first few days effectively be met with "crickets"...I do hold out hope that the campaign will gain steam in the month that remains, but for everyone out there, please take heed at the advice to build your audience in advance of launch.