Going commando with our first Kickstarter campaign?
Posted: Wed Jun 20, 2018 11:41 am
Hey everyone,
We just launched our first Kickstarter campaign, and wanted to share with you some daily updates of how going commando with our new card game is working out for us
Our game is called The Deck of Justice and it is basically a Tarantino-ish homage and parody of our beloved (and hated) badass action heroes.
https://www.kickstarter.com/projects/29 ... =user_menu
The game is a ridiculously frantic, yet highly tactical for 1-6 players. Players take turns striking one another (with fully loaded heroes, armored vehicles and bulging biceps) in a series of quick cowboy standoffs until there is only one survivor. It is basically a parody of all the (weird) stuff we love about Japanese cartoon...with a Tarantino-ish homage style to the 70s (and 80s)...encapsulated in an outrageously fast-paced & novel (with a touch of retro) game mechanics.
The mechanics are novel and extremely simple but explosively complex with a touch of retro to blend in smoothly with the chosen theme.
We did not do any promotions or advertising prior to releasing the game on Kickstarter, hence the commando style.
Will keep you updated with how things are going
Please share your thoughts and experiences if you have done something similar, or any question regarding our marketing strategy.
Omar
We just launched our first Kickstarter campaign, and wanted to share with you some daily updates of how going commando with our new card game is working out for us
Our game is called The Deck of Justice and it is basically a Tarantino-ish homage and parody of our beloved (and hated) badass action heroes.
https://www.kickstarter.com/projects/29 ... =user_menu
The game is a ridiculously frantic, yet highly tactical for 1-6 players. Players take turns striking one another (with fully loaded heroes, armored vehicles and bulging biceps) in a series of quick cowboy standoffs until there is only one survivor. It is basically a parody of all the (weird) stuff we love about Japanese cartoon...with a Tarantino-ish homage style to the 70s (and 80s)...encapsulated in an outrageously fast-paced & novel (with a touch of retro) game mechanics.
The mechanics are novel and extremely simple but explosively complex with a touch of retro to blend in smoothly with the chosen theme.
We did not do any promotions or advertising prior to releasing the game on Kickstarter, hence the commando style.
Will keep you updated with how things are going
Please share your thoughts and experiences if you have done something similar, or any question regarding our marketing strategy.
Omar