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Negative feedback needed

Posted: Sat Oct 15, 2016 11:33 pm
by SpacePolyglot
Hi,

this is our KS preview page, we launch on Wednesday. Any NEGATIVE feedback is highly appreciated - what we can improve: http://spacepolyglot.com/kick

Many thanks

Re: Negative feedback needed

Posted: Sun Oct 16, 2016 3:27 pm
by teddytablante
Hello SpacePolyglot,
This looks like a pretty good Kickstarter, definitely an interesting means for learning languages.
Some things I would fix in the Kickstarter Campaign Page: Here is my input?
[*]Why don't you have the reward level of just the app?
[*]Your reward levels have bullets- but why didn't you use the Includes: bullet selections your current text is grey versus the "includes: " is a more distinct black.
[*] You should have bigger buttons to share on FB and other social media platofrms. see here: https://www.kickstarter.com/projects/16 ... oring-book . The facebook Share big blue button is easily accessible and brings in more traffic. You can steal the images and just reword the text if you want.

Regards,
Teddy

Re: Negative feedback needed

Posted: Sun Oct 16, 2016 4:20 pm
by SpacePolyglot
Thank you so much. We will take attention to those remarks.

Re the rewards we had tough time thinking on them. App is a cheap stuff in general and that's why incorporates the cards to combine them with the app. Now... It might be a good idea to have a pledge with just the app but 20 sounds too much for me for that, when making the pledges I was sticking to the golden rule: offer a perk you would buy yourself and this way I believe there is value in all of them. But let me know if you have a better suggestion for the max perks prices you would buy,please we will consider it.

We have a big concern about the campaign as we have not built any audience. We have set the goal as min as possible and friends will cover 10% of it on day 1. For the rest we hope either to get posted on a update of a toptable game which raised 100k last week (negotiating with them now), either to put around 1k USD in FB ads. Any ideas on how to deal with that are also highly appreciated.

Re: Negative feedback needed

Posted: Sun Oct 16, 2016 4:38 pm
by teddytablante
Do you mean Tabletop Games? If so I don't know entirely if this is your top audience.

Is your audience for those who want to learn a language? Or is it for video gamers? Or are you targeting video gamers who happen to want to learn a language?

-Teddy

Re: Negative feedback needed

Posted: Sun Oct 16, 2016 8:00 pm
by SpacePolyglot
Our audience is supposed to be video/mobile gamers, language learners (for the app) and tabletop gamers for the cards (exuse my bad English, please.)

Re: Negative feedback needed

Posted: Mon Oct 17, 2016 3:10 pm
by DavidKS
Hi, yes I had the same question in mind. Who is your target audience? Sure, but people who seriously want to learn a language..can you support something like that? Would they buy it? I can see why a casual gamer or someone interested in a language would buy it. But what can it teach, just words? Or do you also offer grammar, structure and pronunciation? So far I think it's a funny idea, but you would need to work out the details first. Also I find it hard to believe your experiment you refer to, maybe you could include a link or something else to back the story like time dates or organisation behind it. (You wanted negative just as a reminder)

Re: Negative feedback needed

Posted: Tue Oct 18, 2016 6:01 pm
by SpacePolyglot
Hey guys. a HUGE thanks to you!
Re the audience - I believe it is more gamers audience. We took really serious your advice and altered few things. Negative feedback is the most precious thing you can get in product development. Wish huge success to all of you as well and your campaigns!