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Biggest misconception about Kickstarter?
Posted: Thu Jun 19, 2014 9:43 pm
by sbriggman
What is the biggest misconception you've had about Kickstarter? For me, it was that all project categories are the same.
For example: Projects in the gaming, technology, or design category are more likely to receive funds from the Kickstarter community or social media/blogs/forums than projects in the publishing category.
Re: Biggest misconception about Kickstarter?
Posted: Sun Jun 29, 2014 9:01 am
by Benter-Virtual world
good answers
Re: Biggest misconception about Kickstarter?
Posted: Sun Jun 29, 2014 6:03 pm
by ParisHeather
As someone with 9 days left to go on my publishing Kickstarter project, I can agree with that! I've only had 1% of my backers come from Kickstarter itself (and I'm sure they were my friends who went on the sight then searched for me). I really wish I had gone on another platform like IndieGogo...will do for future books!
Re: Biggest misconception about Kickstarter?
Posted: Mon Jun 30, 2014 4:21 am
by sbriggman
@paris - Thanks for sharing. Have you heard of Pubslush?
Re: Biggest misconception about Kickstarter?
Posted: Mon Jun 30, 2014 9:55 pm
by Ardor
I'm doing a book too. I'll check out Pubslush, thanks
Re: Biggest misconception about Kickstarter?
Posted: Mon Jul 07, 2014 3:25 pm
by quinoa
I agree that categories can be a problem, but we chose Kickstarter for the same reason: it can be a way to be seen by a large category of people (even if it appears to be a bad decision for us haha)
Re: Biggest misconception about Kickstarter?
Posted: Mon Jul 07, 2014 4:51 pm
by LarsMasterCBS
Kickstarter is a highly competitive platform, in the sense that it is flooded with an extreme amount of projects, and this is a double edged sword due to two-side market model that is the key to crowdfunding campaigns. Having a large amount of projects attract a lot of funders and entrepreneurs, which means you can easily reach a larger number of potential funders, but you have harder competition. Kickstarter has also become the go to place for many "attractive" types of projects with highly active user bases (such as video games and movies) and this creates even more projects that fill in the same gap. It might be that some categories are more easily funded on other, more specific platforms.