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Pricing creative input rewards...

Posted: Mon Jun 02, 2014 10:47 pm
by ishantrissi
How exactly do you put a price on a creative reward?

I am currently developing a text based adventure game, predicted to be 130,000 words long, and to be an app priced at around $3. The amount I would like to raise would be a minimum of $400, but ideally around $575.

Due to the low price of the app most, if not all rewards save for the app itself would be creative input, such as creating a main or minor character, the addition of a scene to the storyline and so on.

If I could have feedback about what you feel would be reasonable and realistic value for the following rewards...

Creating a major character with a 10000 word unique side story quest, 15000 words total...

Creating a minor character with a small story... 5000 words...

Creating a major side story, 10000 words total

Creating a minor side story, 3500 words total

And any other ideas...

There is a link to the game here... Demo version 0.03

https://dl.dropboxusercontent.com/u/219 ... index.html

Re: Pricing creative input rewards...

Posted: Tue Jun 03, 2014 10:05 pm
by sbriggman
I would price it based on the time it will take you to do at a reasonable hourly rate.

Re: Pricing creative input rewards...

Posted: Wed Jun 04, 2014 7:01 pm
by Ryan_Rist
I definitely agree, perhaps a little more emphasis on the major characters.