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Reached my goal in six days... now what?

Posted: Thu May 22, 2014 3:09 am
by ian
I considered my project a niche game, so I was worried that I wouldn't make even my modest goal. Apparently it connected with more people than I'd expected, because I reached my goal on day six.

I'm a pessimistic person, so I hadn't considered this possibility in much depth. Most of the sources I've read are all about getting up to your goal - can anyone recommend resources for how to proceed once you've passed it?

Re: Reached my goal in six days... now what?

Posted: Thu May 22, 2014 4:12 am
by therriaultk
Congratulations on reaching your goal! I found this link on how to use stretch goals once you've reached or exceeded your original goal:

http://www.crowdclan.com/making-the-most-out-of-crowdfunding-stretch-goals/

Is that helpful at all?

Re: Reached my goal in six days... now what?

Posted: Thu May 22, 2014 4:36 am
by ian
Sure! I'll need to put a lot of thought into the best stretch goals going forward...

Re: Reached my goal in six days... now what?

Posted: Tue May 27, 2014 3:22 pm
by sbriggman
Some other tips that might be helpful: http://stonemaiergames.com/kickstarter- ... tch-goals/

Re: Reached my goal in six days... now what?

Posted: Tue May 27, 2014 11:24 pm
by ian
Interesting thoughts. I followed the second strategy outlined there and I'm also adding some new rewards levels to try to hit price points I'd missed before.

Re: Reached my goal in six days... now what?

Posted: Wed Jul 16, 2014 12:19 pm
by MadOverlord
Don't assume you know what your backers really want. Ask them for suggestions about stretch goals and reward levels -- often you will get enthusiastic backers who will want you to craft a reward specifically for them.

The caveat here is don't get carried away and make promises you can't keep.