How to generate excitement about non-visual projects?
Posted: Mon Mar 25, 2019 8:25 pm
So I recently started a kickstarter for my YA superhero book: https://www.kickstarter.com/projects/64603511/supra-normal-ya-superhero-novel?ref=3oxxbr
The first couple of days went great thanks to my network of family and social media friends getting me to 25% of my goal, but now it seems to have stalled. I've been reading up on tips to re-energize a campaign and they seem to focus on visual stuff like showing more artwork or adding some extra rewards with cool designs on them. But how do you do that with a novel? All I have is the story (and a logo, but only a rough version). I don't have any graphic design or Photoshop skills, which is why I'm raising money for the cover art. Anybody have any advice?
The first couple of days went great thanks to my network of family and social media friends getting me to 25% of my goal, but now it seems to have stalled. I've been reading up on tips to re-energize a campaign and they seem to focus on visual stuff like showing more artwork or adding some extra rewards with cool designs on them. But how do you do that with a novel? All I have is the story (and a logo, but only a rough version). I don't have any graphic design or Photoshop skills, which is why I'm raising money for the cover art. Anybody have any advice?