False start... what to do ?
Posted: Tue Mar 07, 2023 12:52 am
hi all,
This is my first kickstarter. I think I avoided a lot of pitfalls and prepared a nice project (for the target: ttrpg, rpg, dnd...)
But the start has been slowed down!
1 - More than two thirds of subscribers to my newsletter via my backerkit prelaunch landing page have not even opened the launch email...
2 - There was a flaw in my beautiful project
Now I've updated the project to fix the flaw and relaunched a newsletter for those who hadn't opened the email. But 6 days passed...
I have no way to reactivate those who had registered on the kickstarter page before the campaign...
Do you have any suggestions for a second start? Do you think that the false start cannot be made up for? (If I understood correctly, the first days are crucial)
Here is the link:
https://www.kickstarter.com/projects/ce ... -mage-ring
Thanks in advance
This is my first kickstarter. I think I avoided a lot of pitfalls and prepared a nice project (for the target: ttrpg, rpg, dnd...)
But the start has been slowed down!
1 - More than two thirds of subscribers to my newsletter via my backerkit prelaunch landing page have not even opened the launch email...
2 - There was a flaw in my beautiful project
Now I've updated the project to fix the flaw and relaunched a newsletter for those who hadn't opened the email. But 6 days passed...
I have no way to reactivate those who had registered on the kickstarter page before the campaign...
Do you have any suggestions for a second start? Do you think that the false start cannot be made up for? (If I understood correctly, the first days are crucial)
Here is the link:
https://www.kickstarter.com/projects/ce ... -mage-ring
Thanks in advance