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KUBA - my first campaign

Posted: Sat Nov 08, 2014 3:48 pm
by HarryValenti
Hi there :)
I'm so excited to be here! Some days ago i launched a new campaign on IndieGoGo.
I immediately realized that without a video my campaign was going to fail so i worked day and night for four days and crafted that video you'll see on the top.
Unfortunately KUBA is still not going very well.. and i would like to know your opinions about.
Do i have just to spread it more around or I've made some mistakes?

https://www.indiegogo.com/projects/kuba/x/9002734

Thanks guys ;)

Re: KUBA - my first campaign

Posted: Sat Nov 08, 2014 6:31 pm
by JenSTI
It looks rather interesting! I have 2 campaigns that are painfully slow on indiegogo. I think that in time, with enough advertising, more traffic, tweets, and facebook likes/shares it should get your idea noticed. Personal note- Don't be negative, or think of failing :( Just get more determined ;)

Re: KUBA - my first campaign

Posted: Sat Nov 08, 2014 6:43 pm
by HarryValenti
Oh thanks JenSTI !! :)
I'll keep spreading the world then, thank you for your encouragement! It's my first campaign and i'm really anxious about that eheh..

Re: KUBA - my first campaign

Posted: Fri Nov 21, 2014 7:07 pm
by kreefax
My first thought on looking at this campaign is that it would help to identify the product right off the bat. Quickly let people know what the game is, how it works and why it's great.
Also, you could think of adding some perks. Maybe customized tshirts, etc.
Good luck! :D