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Mission: Raid!

Posted: Mon Nov 17, 2014 11:52 am
by Phobos
Mission: Raid the Houses!
https://www.kickstarter.com/projects/ma ... -and-trade

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There are three different types of Raid cards. The Green, the Yellow and the Red. At the beginning of the game, you make 3 piles of Raid cards (one pile for each type). When you Raid a Green House, then you draw a Green Raid card. The Green cards are in total 25, as many as the Green Houses. The Yellow are in total 15. They are less since their effects are more powerful. The Red Raid cards are in total 10 (the most powerful ones).

Some Raid cards require to roll the Raid Die. When you roll the Raid symbol then you take the most Resources from that card. You can see at the right top corner of each card two numbers. The upper number gives you the most Resources and the number below gives you the less Resources. Either you succeed or fail to Raid a House, you still get Resources. The difference is the number of the Resources you will get. You get those Resources from the Resource bag.

NOTE: The game also includes a custom pouch (you use it to place all the Resource tokens inside). We will post photos as soon the people from the factory send us some.

When you raid is successful, you also have the right to trigger the effect of that card, if you want! If you fail to raid a House, then you cannot trigger the effect of a card.

Some other Raid cards have a Skull Icon on the left top corner. When you see this symbol you get the equivalent number of Blacklist Points (meaning you become a bad person) and your reward is the number of Resources you can see on the top right corner of that card. But here is the trick. When you draw a card with a Skull Icon, you have the right to choose NOT to Raid that House. In that case you place the card back at the top of the deck, you leave the House on the Map Tile and get as a Reward 1 Favor Point, meaning you become a better person since you did not raid that House!

Stay tuned... more are coming soon!