Sector32 wrote:Wow, Charles. That's a whole lot of feedback. Fantastic!
Sector32 wrote:Can't you see the project video? That's strange, I can. Maybe because it's a preview page? You can check it at Vimeo: https://vimeo.com/123507868. Password = "yada". If you don't mind, please check it out, I think it's the most important part.
Sector32 wrote:1. and 3.: Thanks!
Sector32 wrote:4. This is a difficult one. We are building a mobile game (which will also be ported for desktop computers later on). We will sell it for a small price, as the market demands. A $5 reward seemed like a bit to low for a tier including a copy of the game, a $10 tier a bit too much. That's why I decided for a $8 reward that includes the game. The other 7 first rewards and on multiplications of 4 for that reason.
Does it bother you a lot?
Sector32 wrote:5. Ok, good advice. I'll talk to my team to expand the rewards under $10.
Sector32 wrote:6. Happy you clicked on the social media buttons! As most people here, I suppose, I am struggling to build a big community. So I'm happy they help.
Sector32 wrote:7. I agree, I didn't care too much about that one. Was too busy with the 'important' stuff on the page. Let's call it tunnel vision ^^. Will change it.
Sector32 wrote:8. In the page, I have focussed more on the project, not a lot on the team. In the video I quickly introduce the team (at about 2:30). You can also see plenty of me, and the story is introduced. But I do admit, the team is a bit in the background. After you've seen the video, do you still feel as strong about this?
Also, I've made some video's for my devblog: https://www.youtube.com/channel/UC9V_QZ ... 8Uiry3y0mA. Do you think it's a good idea to add them to the page?
Sector32 wrote:9. Fair enough! I will add more detailed art from the game. And/or screenshots.
Sector32 wrote:10. True. Will rethink that one.
Sector32 wrote:Apparently, it's in two words. English is not my first language. I would let a pro proof read my texts, but I think my bad euro English makes me more human. (I really don't, I'm just trying to sweet talk my laziness)
It doesn't bother me a whole lot, in any event, but that is a separate matter from the feedback that I provide. ... ... ... Plus, confidence can be a primary catalyst for achieving - and growing - enthusiasm across your campaign.
So, the desire is to build a big community, huh? Think about that, and then ponder anew the importance of low tier reward pledges. Each backer is a part of that big community. I would also point out that a community for a given crowdfunding effort isn't necessarily limited to just and only the individuals who actually back the project, although that's often the way that project creators have a tendency to measure their project's community.
I can't say that I am a fan of those animated pieces that you added. Why? They get annoying at that size, pretty fast. There's a reason that animated GIFs are not so "in vogue," anymore, as they were once upon a time ago.
I see that you've changed the spiel to:
An action packed video game inside of a dirty human body.
How very.......drab. The concept is accurate, but the impact is lacking.
Your English is fine - and your accent is a plus. Nice socks, also, by the way.
Sector32 wrote:Anyways, I don't know if you agree with everything I have changed, but I am certain the page changed for the better. I'm new at this, and I'm splitting my brain between freelancing to put food in my children's mouths, doing the fund raising, advertising, project management and development of the game. Sometimes I need some pointers to get me out of my tunnel vision.
I am grateful to get help from people like you, who I don't even know and have nothing to gain with helping me.
So, thank you a bunch!
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