A 12 realms expansion
  • Nosferat
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    A 12 realms expansion

    by Nosferat » Wed May 14, 2014 5:54 pm

    A neA new expansion for 12 Realms is on kickstarter. In Ancestors Legacy four exciting new realms lie hidden in the Fairy World and you must prepare yourself to explore them so as to defeat all of their enemies. New characters, enemies and Dark Lords are open exclusively on the kickstarter.

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    The basic box of 12 realms bands Robin Hood, Snow White, Red Riding Hood and other fictional heroes in an epic journey against hordes of enemies and Dark Lords. To vanquish the Dark Lords you must claim a powerful artifact. In their quest to stop the invasion, the heroes can travel together between the lands or they can try to single-handedly defend a realm.

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    Ancestors Legacy provides a much different game through its plots. There are now three different plots for both editions, which include a background story and significantly increase the difficulty level and excitement of the game – increasing the amount of decisions that players will have to make. A plot may have you playing with six realms (combining old and new lands), facing all of the Dark Lords, or creating a really fast game with a unique set-up.


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    Last edited by Nosferat on Tue May 27, 2014 8:51 pm, edited 2 times in total.


  • Nosferat
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    Re: A 12 realms expansion

    by Nosferat » Wed May 14, 2014 5:56 pm

    Wow! Pretty much it happened. Our project was funded in a day and that is really good. THANK YOU! You folks did it in no time! And now the way is open to Unlock the Stretch Goals!!! Now we will be able to produce Ancestors Legacy!
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    Next Stop.... The Fairy Forest and Squirrel Raiders Plot! We will meet the Squirrels at 45K.

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    Last edited by Nosferat on Tue May 27, 2014 9:08 pm, edited 1 time in total.
  • Nosferat
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    Re: A 12 realms expansion

    by Nosferat » Wed May 14, 2014 5:59 pm

    We reached our 1st Stretch Goal and now the Squirrel Raiders Plot is available!

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    Snow Queen sent the Squirrels to the Fairy Forest, to run all over the land and destroy all the valuable and magical things. Their speed is extraordinary and they can avoid many traps due to their small size. This will be really tough for our Heroes.
    Help them to capture the Squirrels before midnight and return them to their nest otherwise you will lose the game! In each Area of each Active Realm you place 6 Squirrels and in the 7th Area you place the Nest. And then the chase begins!
    Your Heroes must capture all the Squirrels all over the realms and at the same time you must face the Dark Lords, the Fortresses and much more.
    Will u be able to succeed where other have failed? It may look easy but think this. Your Hero can capture 1 Squirrel at the time and return it to its Nest! Next stop.. at 50K and the Forgotten Lamp, a new Plot.
    Last edited by Nosferat on Tue May 27, 2014 9:16 pm, edited 1 time in total.
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    sbriggman
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    Re: A 12 realms expansion

    by sbriggman » Wed May 14, 2014 6:14 pm

    Very beautiful illustrations.
    Learn how to succeed on Kickstarter: here.
    Submit a free press release for your Kickstarter campaign here.
  • Nosferat
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    Re: A 12 realms expansion

    by Nosferat » Wed May 14, 2014 6:34 pm

    Thanks :]
    As 12 Realms is a familly cooperating game , subtle and colourfull illustrations are a must :]
  • Nosferat
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    Re: A 12 realms expansion

    by Nosferat » Wed May 14, 2014 7:12 pm

    #2 Stretch Goal: The Forgotten Lamp!
    We run the 2nd day.. a little more.. and we reached our 2nd Stretch Goal, and the Forgotten Lamp!
    THANK YOU all so much.


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    Components: 8 Magic Carpets, 5 Energies, 5 Traps and 2 Lamp Tokens.
    At this point we would like to mention that the graphic work is in progress. In the following days we will post detailed photos of the Squirrel Nest and Tokens and material from the Forgotten Lamp.
    Our artists work as hard as they can. By the way, I will have updated Photos from the Miniatures of the Heroes soon. We are in contact with our sculptor.
    The Dark Lords look for a very powerful ally, the Djinn. That is why they sent the Magic Carpets to look for it in the Golden Caliphate. If you let them find it, then the Caliphate will be destroyed.
    Beware though, the Magic Carpets have set all around many traps! The Heroes must find the two parts of the Lamp in order to control the Djinn but can they do it? Traps and Magic Carpets are placed all over the Realms and when a Hero is ready to reveal a hidden token, the Magic Carpet flies and takes him to another Realm.
    The Magic Carpets will not let you complete your task and that is not their only power! If you find all the 5 Traps before you find the 2 parts of the Lamp, then a new Realm will be added to your game and then things will be much more difficult. Don't worry.. Some of our Heroes have special abilities and they will help when the time comes!
    When you play this Plot, you must always use as one of the Active Realms, the Golden Caliphate!


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    Last edited by Nosferat on Tue May 27, 2014 9:20 pm, edited 1 time in total.
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    sbriggman
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    Re: A 12 realms expansion

    by sbriggman » Thu May 15, 2014 9:04 pm

    Would recommend adding your campaign link to your forum signature so that it's easily found. Couldn't find it.
    Learn how to succeed on Kickstarter: here.
    Submit a free press release for your Kickstarter campaign here.
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    Re: A 12 realms expansion

    by Nosferat » Fri May 16, 2014 6:38 pm

    thankz :]
  • Nosferat
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    Re: A 12 realms expansion

    by Nosferat » Fri May 16, 2014 6:40 pm

    We fixed a little the Add On Items info and we added few more.
    Below you can see all the Add Ons: Crab: This miniature is an Exclusive KS item and adds a Variant in the game. We offered it in the first campaign but since people was asking for it, we offer it again since this campaign has to do with the same game.
    Dice: The game already includes two such dice, one Talent and one Area die. The 6 dice we offer here, is for the people who like the dice and each player wants his own dice during the game.
    Promo Invaders: Some Pledge Levels include the Promo Invaders so you do not have to add them again. If the pledge level you chose does not include this set, and you want just increase the amount you pledged and that's all.
    Bonus Town Cards: They are not included in the game so you can add them cause they play a significant role when you play a Plot. The first time we offered these Bonus Cards as part of the game,, we had printed them just for this printing run. There is no pledge level including these cards.
    Sleeves: The square sleeves if we are correct are something new for the market since our square cards size is 5x5cm. We have not see this size before. Both size either the square or the standard ones are made by the finest material. Sleeves are something new for MAGE Company and the samples we have are really good. We note how many packs you need for each size in case you want to protect your cards.

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    Last edited by Nosferat on Fri May 30, 2014 11:57 am, edited 1 time in total.
  • Nosferat
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    Re: A 12 realms expansion

    by Nosferat » Fri May 16, 2014 6:46 pm

    #3 Stretch Goal: New Events!

    We reached 60K with your support and now the Event cards are available.
    12 New Event cards will be made for the new realms and the Dark Player variant! 3 Events per realm. The current cards you see below are the Event cards of the basic game as we still design the new Events. We will make several updates as soon our artists send to us more art and material for the game. What about these cards.
    The Dark Player is a variant of the game where one player plays against all. His purpose is to make you lose the game since he control the Invaders, the Dark Lords and the deck with the Events. He can activate 1 card per Active Realm and these cards are not so weak, they can give to this player what he wants... victory!

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    Last edited by Nosferat on Fri May 30, 2014 11:59 am, edited 1 time in total.

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