kingsburywatch wrote:I think it would be a combination of subject matter vs price.
Video games are very popular on Kickstarter, socks with designs are all the rage these days and the price of the socks and the amount you were asking for were both low. All probably contributed.
Ahhh ok, i see. didnt know theyre popular. yeah i definitely feel we devalued the product, but getting backers, any backers, was the number 1 priority ahead of profit. Maybe thats a lesson to be learned from this. i didnt evens et them to cheap early bird prices, but phased out the original rewards because they were too cheap.
I just find it really odd that every other project has that double dip. and we start small and are getting big in the middle. seems odd. but i would guess the percentage over the goal is what gets you in a good position in the ranks and from there, its reasonably self sustaining.
This has to be one of the more over performing, totally amateur, shoe string budget kind of projects. Feels like a miracle really. We're not making bank the way some projects do, but every backer is a potential customer giving us a chance to win them over. so i'd recommend to new project creators to set the prices low if you can. and maybe higher once you get to the goal. I see each backer as someone who could potentially boost us next time we run a project and give us that early momentum we never had on this one.
Thanks for the analysis