The Brothers - a 2D turn based RPG
  • System Masters
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    The Brothers - a 2D turn based RPG

    by System Masters » Mon Jun 28, 2021 9:40 am

    https://www.kickstarter.com/projects/ma ... n=be285259

    A huge open world, filled with detail
    6 distinct party members to discover, each with their own personalities, roles, fighting styles, Spirit Powers, weapon proficiencies and core stats
    4 enormous continents with various islands, rivers and mountain ranges.
    20+ towns and villages
    50+ dungeons and caves
    20+ regions to explore, including forests, woods, ruins, deserts, hills, grasslands, jungles, swamps, mountains and tundra
    500+ NPCs including shopkeepers, townsfolk, innkeepers, adventurers, farmers, drunks, idiots and savants
    150+ enemy types with their own strengths and weaknesses
    100% of the world is hand crafted. Every NPC, every town, every dungeon, for the greatest variety and gameplay
    Fast paced, turn based Combat system inspired by Octopath Traveler, with attack boosting, weapon swapping, poise breaking and taking advantage of enemy weaknesses.
    Hundreds of quests and challenges
    50+ Main Quests take you along the storyline
    Dozens of side quests: Some funny, some tragic, some outrageous
    Hunting trophies to earn
    Unique beers to taste
    Cuddly Toy collection to complete
    Mini games to partake in
    Arcade machines to beat
    100+ in game challenges to overcome
    80+ achievements to earn
    Many quality of life improvements compared to a typical 2D JRPG
    Unobtrusive dynamic tutorial which teaches you how to play but doesn't hold your hand
    Full journal accessible at any time, which tracks every quest and challenge automatically. You'll never forget where that NPC is now!
    Optional on-screen active quest tracker
    Optional but unobtrusive dynamic NPC labels in game to help you locate the character you need to speak to
    Complete in game encyclopaedia accessible at any time, which auto-populates as you make discoveries
    Encyclopaedia covers everything from items discovered to a full bestiary
    Full stat tracking, including how many of each monster type killed, steps taken, battles fought, and tracking of some individual stats per party member
    24 save game slots to experiment with different builds and quests, as well as an optional auto-save (on by default)


  • jassiet.ross
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    Re: The Brothers - a 2D turn based RPG

    by jassiet.ross » Sun Sep 15, 2024 4:14 pm

    Wow, this game sounds incredible! 😍 The sheer scale and detail are impressive—handcrafted worlds, hundreds of NPCs, and so many enemy types to battle. The fast-paced, turn-based combat inspired by Octopath Traveler sounds like it’ll keep things engaging. I’m especially excited about the variety of regions and the depth of quests and challenges. The optional dynamic tutorial and quest tracker are nice touches that should make the game more accessible. Looking forward to seeing how this project develops! Have you backed it already?
  • Mattie Diaz
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    Re: The Brothers - a 2D turn based RPG

    by Mattie Diaz » Fri Dec 20, 2024 12:31 pm

    Wow, this "The Brothers" RPG sounds incredibly ambitious! Here are some thoughts after looking over the Kickstarter page (thanks for the link!):

    Huge World & Content: A massive open world with 6 party members, 4 continents, and tons of quests is impressive. It's great that the world is hand-crafted too, that can really make a difference in immersion.
    Combat System: The combat system inspired by Octopath Traveler sounds interesting, especially with attack boosting and exploiting enemy weaknesses.
    Tons to Do: Hundreds of quests, challenges, trophies, achievements, mini-games, and even arcade machines! There's something for everyone here.
    Quality of Life Features: The unobtrusive tutorial, detailed journal, and optional quest tracker are all great additions that players will appreciate.
    Overall, this looks like a very promising RPG for fans of the genre, especially those who enjoy sprawling open worlds and deep customization. A few questions come to mind:

    Story: The focus seems to be on world size and content, but is there a central story that ties everything together?
    Visuals: The Kickstarter page is text-heavy, are there any visuals (screenshots, concept art) to show off the art style?
    Balance: With such a massive world and so much to do, how will you ensure the game maintains a good pace and avoids feeling overwhelming?
    I'm definitely going to keep an eye on this project! Good luck with the Kickstarter campaign!

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