Post-apocalyptic days: Raid and Trade turns to Kickstarter
  • Phobos
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    Post-apocalyptic days: Raid and Trade turns to Kickstarter

    by Phobos » Sat Nov 15, 2014 1:17 pm

    MAGE Company proudly presents a new post apocalyptic game for 3-5 players by Charalampos Tsakiris and Malte Kühle: https://www.kickstarter.com/projects/ma ... -and-trade

    From the ashes of a devastating third World War, a precious few Golden Cities emerge offering hope to those who struggle for survival in the wastelands. Players explore the ruins of the modern world completing quests, honing their skills and maneuvering for social status in order to claim a precious spot as a citizen with a Golden City. To enter the Golden city you must:

    Become an expert: Reach 20 skill points

    Serve the city: Fulfill three secret quests

    Become a nobleman: Get the most possible character points

    In each turn, the players can spend action points to do several actions such as moving through the city, raiding buildings, attacking other players, and more. Each player has a specific skill — mechanic, trader, electrician, bodyguard and medic — and has his own unique items to build; those items can be traded off against other items or resources.

    The board of the game is formed by 9 different tiles. All over the map, the players find different buildings which they can raid. Each time a player raids a building, a raid card of this type of building is taken and read, which leads to specific circumstances taking place. The player will be made to make various decisions including important moral decisions! Upon resolving the various decisions, you will receive character points. The choices you make, for good or for bad, will lead to specific perks and advantages (or disadvantages) during the progress of the game.

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  • Phobos
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Phobos » Sun Nov 16, 2014 7:48 pm

    Final Art!
    KS Link: https://www.kickstarter.com/projects/ma ... -and-trade

    THE HOUSES:
    To raid a Green House you need 6 Action Points, for a Yellow one you need 8 Action Points, and for a Red House you need 10 Action Points. When you raid a House, you draw a Raid card from the equivalent pile.

    The Raid cards award you with Resources. Some Raid cards require to roll the Raid die and see if your raid will be successful. Either you succeed or fail to raid, you always get Resources so the game is not random at all. The Raid die will only specify if you will get the most or less Resources from a House.

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    GLOBAL EVENTS:
    The starting player of each round draws 2 Global Events, chooses one and discard the other card. These cards affect all the players during this Round.

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    INCIDENTS:
    We have created a fair mechanism for those cards. Each Incident has cost in Resources. Example: To get Scavenger you must spend 1 Scrap Resource (orange icon). When you move from a tile to another tile you draw 1 Incident and place it face up on the new tile. It supposed that you search during the game. When you move to a new tile, is like to discover a new area, so you find stuff from Incidents. If you can pay the Resource cost, then you can get that Incident otherwise you let it face up so other players may want to collect it. Only 1 Incident is allowed in each Map Tile!

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    MAP TILES

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  • mmould03
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by mmould03 » Mon Nov 17, 2014 5:00 pm

    Beautiful design and very interesting concept!
  • Phobos
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Phobos » Tue Nov 18, 2014 12:06 pm

    Thanks.
    Ask me anything :)
  • Phobos
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Phobos » Tue Nov 18, 2014 1:34 pm

    Recommend these pictures, and maybe we will get them to the front page of BGG:

    http://www.boardgamegeek.com/image/2309572/raid-trade

    http://www.boardgamegeek.com/image/2309569/raid-trade

    http://www.boardgamegeek.com/image/2309568/raid-trade

    http://www.boardgamegeek.com/image/2309567/raid-trade


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    Our Poll is still running on BGG. You are welcome to post your reasons under this poll

    Who would you like to have on your side in a post-apocalyptic world?
    http://www.boardgamegeek.com/thread/1264534/poll-which-person-would-you-have-your-side-post-ap
  • Phobos
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Phobos » Tue Nov 18, 2014 4:18 pm

    "Deadbeats! Run for your lives!"

    Link: https://www.kickstarter.com/projects/ma ... -and-trade


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    The first scenario of the game is now available. MISSION: Fix the Helicopter and escape the city before is destroyed.

    The Golden city is ruled by the Coalition. The Coalition built "Outposts" in radio active areas in order to use this power for their benefit. The survivors can get Credit discs from the Outposts, to grow in benevolence and finally get an audition with the Coalition to enter the Golden City. Now the Coalition decided to get rid off all those survivors by destroying the ruins!

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    At the beginning of the game you place the map tiles in a "T" formation and you add the last map tile (the one with the helipad) as the last tile on the row. In each round the map tiles will be destroyed one by one (except the first round) and you have to run fast and collect all the necessary Resources in order to fix the Helicopter. However, this task will be very difficult. You have to protect yourself from the other players and from the bombs that destroy the map tiles and at the same time you must find the appropriate Resources.

    The Helicopter requires a big amount of Resources and some AP points in order to be functional once again. When you escape the city, you can take along with you another survivor-player since the Helicopter can take up to 2 players. During the game, the players can help each other, make teams from the beginning in order to save their lives. If you play as a team, then each of you can gather less Resources and combine them at the end.

    What will happen if you reach the Helipad first and your parter is still behind? Where will you find the rest Resources you need? Will you join another player and betray your partner or will you go back and save him from the other players' attacks? In this scenario there is a possibility you all lose the game if you do not fix the Helicopter on time and the time here will be determined in few rounds!

    We will post soon the rules in details!

    Next Stretch Goal: DOUBLE SIDED MAP TILES!

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    Komic Brew
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Komic Brew » Wed Nov 19, 2014 6:17 pm

    wow cool, 14 days to go and 200% of funding! You're going to have a lot of add-ons it seems :)
    congrats again!
    Komic Brew - your freshly brewed comics!
    http://www.komicbrew.com
    https://twitter.com/KomicBrew
  • Phobos
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Phobos » Sat Nov 22, 2014 9:38 am

    thanks! :)
  • Phobos
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    Re: Post-apocalyptic days: Raid and Trade turns to Kickstart

    by Phobos » Sat Nov 22, 2014 9:43 am

    Hi everyone,

    Here is the picture how the resource pouch will look like. Enjoy it and if you want recommend it on BGG: http://www.boardgamegeek.com/image/2314929/raid-trade

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    KS Link: https://www.kickstarter.com/projects/magecompany/raid-and-trade

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