Hello all,
This is my first post! I launched on September 12 and I'm just about exactly halfway through, and am also at 54% so it's nerve wrackingly borderline right now. I'll bet a lot of you know the feeling!
My campaign is here:
https://www.kickstarter.com/projects/12 ... at-hexapodQuick summary: It's a six legged robot (hexapod) that is built to play games using attachments. It's 100% 3d printed, and it supports MIT Scratch programming (drag and drop programming used by hundreds of schools).
I'm going into a lot of detail here. Hope it helps someone!
Pre-Launch Activities
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I had lined up a 10 unit distributor sale in advance of the campaign and a few friends and family. I had also been soft launching on Facebook and advertising on FB to get page likes and build up a list of followers which currently stands around 2400.
I created a bunch of very short videos showing the robot doing cool things like dancing, playing a xylophone, playing the Joust game (one of the attachments), etc. These videos were boosted on FB and got tens of thousands of views and thousands of likes in advance of launch. I also did a nationwide press release which was somewhat tongue in cheek: the robot launched its own kickstarter, I programmed it to tap the keyboard and hit the launch button.
The Bad Thing that Happened
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Two days into the campaign almost all of the sales were to people I knew, only two from KS regular backer, one of which was $7.77
I investigated and found that my project was not showing up on the EXPLORE/ROBOTS page! I mean, nowhere. Even when sorting by "newest" it never showed up. The only way to find it was to search on the term "robots" by typing.
I immediately opened a support ticket. I won't go through all the things that happened because it was really bad. But after my fifth support ticket in which I submitted video proof that my project wasn't showing up, kickstarter support finally realized there was an error in their system.
Turns out, being a robot, being in the Technology/Robots category, having the word "robot" all over your campaign including in the title and subtitle, doesn't make you a robot on kickstarter! A human being has to manually decide that you are a robot to show up in EXPLORE/ROBOTS.
They fixed it on day 7 of the campaign. I was at 12% and depressed.
Then A Good Thing
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A couple of days later my project got the "Project We Love" badge! I guess once they realized it was a robot, they understood how cool it is!
Now I thought, wow I'm on easy street! I am not only showing up in the robot category, I'm showing up really high, above the fold because now I'm a staff pick. Views on the video shot up even though I had discontinued most FB ads (ineffective at conversion, was spending $2 for every $1 in sales). A surge of orders from people I didn't know came in with seemingly no effort on my part.
Then It Slowed Again, and Speeded up Again, and Slowed Again
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But that only lasted a few days, and again I was getting only like one sale every 2 days. I had a major promotional event, the NY Maker Faire, which concentrated on the 3D printing and open source aspect of the project.
This was also great. I got 10 solid sales in a few days, several of which were using the code from the flyer I handed out at the Faire. It more than repaid the $500 fee I paid for the table, and I was feeling good again.
Then bam, down to zero sales 2 days in a row.
And Now
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54% with 18 days to go. I am posting on 3D print websites (got a few sales from them in the past). I'm about to launch another press release with a "donate a hexapod to your school" promo (I found that the educational section of my audience can't by and large buy from kickstarter so I'm basically only getting Maker and 3D print enthusiasts). Coming up with some more clever videos to film this weekend. I did an event at a big science museum and they will be displaying my hexapod in their 3d print lab. I'm chugging along every single day, all day long, getting the word out.
The Moral of the Story
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I should have set my goal much lower. I had researched other similar robotics projects and I thought $18k would be a chip shot, boy was I wrong. It's a struggle every single day for every sale. Should have made it 8k or 10k.
I did not get far as many sales from KS regular backers as I thought I would. My own ads, my own tradeshow appearances, my own contacts, are currently about 85% of sales. Only a handful of sales from KS backers who I didn't previously know or didn't use one of my ad codes.
Is KS Really for New Companies?
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I am a little on the fence at this point about KS. My problem is: Why bother launching this with KS if I am getting almost all the sales through my own efforts? Why not just list it on Amazon or one of ten other places and drive ads to there? Don't get me wrong, I expected to have to do a lot of work and generate most sales, but 85%? Why am I handing them 5% for coming up with so few backers, even as a "Project We Love"?
The jury is still out. If I was an existing company with a client list so i could presell 100% of goal then just farm their regular backers for gravy, KS make sense. But is that what KS is really for? I thought it was for start ups who don't necessarily have client lists, right? Instead, it seems to be optimized for existing companies who can guarantee immediately hitting goal and thus get press for "funding in 2 hours". But it's really kind of incorrect, they had those sales without kickstarter, right?
Upsides and Downsides of KS
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Upsides: There is some mystique about crowdfunding, it's in the news, people have heard of it, it might help get some news stories placed, you can possibly get some of their regular backers. The deadline makes you laser focus, forces you to work fast and keep thinking of new ways to promote. If you're an existing company with a loyal customer list you can basically guarantee you make goal on day 1 by getting presale commits.
Downsides: You lose a ton of flexibility. You're locked in on goal, it's not a real store so you have to list all kinds of wacky combinations of rewards or quantities. It will be embarrassing if you fail to fund. You're under the gun with a looming deadline that's very stressful, and which cannot be altered no matter what else happens. If you were to simply do a non-crowdfund launch, you would have a lot more flexibility to react to things, failure would not be so public if it occurred, you could change prices or product specs at will based on customer feedback without being locked in.
My current advice: Do not launch if you don't have 50% of goal locked up in presales for the first day of launch. That means you are marketing, beta testing, whatever, for months before launch, or you're an existing company launching a new product to an existing customer list.
Like I said, for me, jury is still out, will report back in 18 days.