Hi all!
So a few of you might have seen our thread in the introductions section, but since we've now gone live on Kickstarter, I thought I would do a thread in here as well, where we will focus our attentions from now on...
The project is Arco:
https://www.kickstarter.com/projects/336548754/arcoWe went live Friday morning (Danish time) with a goal of 160.000 DKK (approx. 25.000 USD)... We've been quite worried about the fact that the Danish Kickstarter wouldn't allow us to enter the goals and rewards in dollars, which we think will scare many backers away, since the Danish amount will be confusing... We've tried to compensate for this by adding an exchange rate and approximate dollar amounts.
So we're on the 3rd day of the campaign now, and things are going very slow... We're guessing it's mostly because we've only really reached our own network so far, and we've only hit 5% of the goal so far...
We've heard that a project should ideally hit 15-20% in the first 48 hours or so to stand a chance of being funded, but we're still trying to be optimistic and going strong on trying to spread the game.
We've been trying to get featured on a lot of sites, and we're finally beginning to get some exposure. We were features as last weeks best new game project on Kickstarter by Indieruckus
http://indieruckus.com/best-kickstarter ... ek-021415/, and we're being featured on gamesstarter on Tuesday, Wednesday in his roundups and with a full feature on the way later. We're also being featured later this week by Mobile Game Hive - and hopefully on a lot more sites soon!
We're up to just under 500 Twitter followers currently, with more joining every day, but so far Twitter doesn't seem to be too effective for us, despite having found several sources that retweets. But we're not giving up on Twitter just yet. We've begun using Hootsuite to improve the effectiveness...