Tips for Running a Tiny $500 Kickstarter?
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    BapO
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    Tips for Running a Tiny $500 Kickstarter?

    by BapO » Tue Nov 12, 2024 10:07 pm

    I've been reading some advice on here that's fantastic and much appreciated, but also tends to be designed for Kickstarters much larger than ours. Finding bloggers or podcasts, keeping taxes in mind, etc.
    Any advice for running a tiny Kickstarter that's tiny?

    We have a Kickstarter for our VR game Monster: Titan's Playground with a goal of a mere $500. A bit weird, I know, but our goal isn't to strike it rich at this point, but to find folks who are interested in the project enough to buy it in beta and want to share their thoughts and be a part of the creative process.
    Alas, like all too many, it's plateaued in the middle weeks, and I'm trying to scour the best way to push it through the finishing line.

    I worry it may be too late with 11 days left, but I wanted to ask advice for the future and for others folks in a similar spot who are interested.


    Monster: Titan's Playground
    https://www.kickstarter.com/projects/58 ... -beta-test
    Become a Kaiju. Breathe Fire. Fully-Destructible City.
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    Jessiec
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    Re: Tips for Running a Tiny $500 Kickstarter?

    by Jessiec » Thu Nov 28, 2024 5:39 am

    Your project is really great, and the idea is very creative. Nowadays, many crowdfunding projects need to invest in advertising to increase exposure. I wonder if you’ve considered this approach?
    Qingyun
    DengTec Electronic Technology Co., Ltd.
    rimu.me
    community.rimu.me
    RIMU On Kickstarter
    email:rimu@dengtec.com
  • Lisa Vogel
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    Re: Tips for Running a Tiny $500 Kickstarter?

    by Lisa Vogel » Wed Dec 18, 2024 4:28 pm

    A $500 goal is definitely different, but it's a smart way to build a community and get early feedback! Since your goal is smaller, focus on your personal network and existing communities. Direct messaging friends, family, and people in relevant online groups (VR gaming groups, indie game forums, etc.) is key. Don't just post a link; personalize the message and explain why their support would be valuable. Even small pledges can make a big difference at this level. With 11 days left, a final push to your close circle can still get you there.
  • Linda Ferguson
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    Re: Tips for Running a Tiny $500 Kickstarter?

    by Linda Ferguson » Fri Dec 20, 2024 4:53 am

    First off, congrats on putting yourself out there with your VR game! A $500 goal might seem small compared to other Kickstarters, but it’s a great way to test the waters and connect with an engaged audience.

    For the plateau you’re experiencing (which is super common, by the way), here are a few ideas that might help:

    Engage Your Current Backers: Send them an update thanking them for their support and share something exciting—maybe a sneak peek, behind-the-scenes story, or an update on the game’s progress. Encouraging them to share the campaign with their friends can give you a boost.

    Leverage Niche Communities: Since you’re working on a VR game, reach out to VR gaming communities on platforms like Reddit, Discord, or forums dedicated to indie games. These spaces are usually full of folks excited about new projects.

    Create a Countdown Push: With 11 days left, you can build momentum by announcing a mini event or milestone for the final few days. For example, share a specific goal like, "If we hit 75% funding by Day X, we’ll reveal a new game feature or concept art."

    Personalized Outreach: Reach out to smaller bloggers, streamers, or podcasters who might share your interest in indie VR games. A lot of them love discovering unique projects like yours, especially if they’re involved in a niche.

    Social Media Stories: Use short-form content on platforms like Instagram, TikTok, or Twitter to showcase what makes your game special. Show off gameplay clips or even talk about your development journey—people love seeing the passion behind a project!

    Even if it’s a bit late for this campaign, you’re setting yourself up with valuable experience for future projects. You’ve got this, and I’m rooting for you!

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