Hey guys - I believe I have it set so that any user can create a poll. We could use this to gauge the demographic of this community.
I imagine we represent a pretty small portion of overall creators.
With regards to failure, I have seen creators on the forum fail the first time and after retooling, succeed the second time with the help of other members on the forum. Example:
http://www.crowdcrux.com/aspiring-artis ... ckstarter/This inspired me to write a few articles on relaunching your Kickstarter:
http://www.crowdcrux.com/ultimate-tips- ... -campaign/http://www.crowdcrux.com/how-to-success ... -campaign/http://www.crowdcrux.com/the-story-of-r ... nd-myself/I care far more about the quality of the community than the numbers
.
"Basically, I don't understand if "the game" here is all about ramping up your physical and online social status so you can then rely mostly on your "friends" for funding - or whether you can skip that entirely and still meet funding goals thanks to strangers...."
Family/friends/professionals vs strangers really varies from campaign to campaign. Have seen some with 90% from friends/family, others with literally 10% and the rest from strangers. Some categories like design and gaming cater more to strangers than a campaign for a local effort or in the publishing (book) category.
My view: I don't view Kickstarter as a beginning, middle, end, kind of event. It's a part of a larger journey towards going full-time on your creative endeavors (or in scaling up your business). It's a tool you can use as you climb up the ladder to realizing your dream - whether thats to attract 1000 true fans and be able to produce music full time or to launch a startup like Pebble.
The skills you learn in doing a Kickstarter project will continue to yield dividends as you launch new products down the road (off Kickstarter). I wrote about this more in "Kickstarter and Indiegogo are not about money, they are about community"
See:
http://www.crowdcrux.com/kickstarter-an ... community/