10 days after launch - what should I do now?
  • ZeMindGames
    -- New Member --
    -- New Member --
    Posts: 5
    Joined: Tue Sep 04, 2018 8:10 pm

    10 days after launch - what should I do now?

    by ZeMindGames » Thu Sep 06, 2018 4:15 pm

    Hey everyone,

    My team launched our first Kickstarter campaign 10 days ago. Here is the link to our campaign: https://kck.st/2M3InLM

    Our project, Uncaged: World Fighters, is a card-based strategy game designed to simulate the action of a mixed martial arts fight.

    Uncaged_World_Fighters.jpg
    Uncaged_World_Fighters.jpg (227.32 KiB) Viewed 1361 times


    We’ve released the game with 4 martial arts styles and got a really positive feedback! We’re really grateful that card game lovers enjoy the game as much as we do, but we could really use some financial support to make a larger production run. So, after months of preparing, our campaign went active 10 days ago.

    We had a fairly strong start: 25% pledged in the first 2 days! People we met at conventions loved the game; local game stores approached to us and happy to sell our games in their stores; we have a group of fans that love MMA and card games. We are really confident about our project and God knows we’ve put hard work into it.

    Then, there is a lull. Only a few people who’ve given us positive feedback finally backed us. What should I do to turn supporters into backers? Also, we seem to have run out of ideas on exposing our campaign. Social media and advertising are not as helpful as we’d hoped. Some marketing agencies have reached out to us, and I wonder if any of those are worth it?

    Please check out our campaign on Kickstarter and share some reviews!

    Thank you in advance for any and all suggestions!

    Kickstarter campaign: https://kck.st/2M3InLM
    Uncaged: World Fighters website: http://uncaged-cards.com/
    Youtube channel: https://www.youtube.com/user/ZeMindGameStudio


    Check out UNCAGED: World Fighters - an MMA-Strategy card game!

    Now on Kickstarter! https://kck.st/2M1dN5t
  • educaPix
    -- New Member --
    -- New Member --
    Posts: 7
    Joined: Sat Sep 08, 2018 7:18 am

    Re: 10 days after launch - what should I do now?

    by educaPix » Sat Sep 08, 2018 7:59 am

    I'm on the same boat... 15% founded first day and 4 days later no more pledges. I'm checking some crowdfunding agencies right now, any suggestion?
  • ZeMindGames
    -- New Member --
    -- New Member --
    Posts: 5
    Joined: Tue Sep 04, 2018 8:10 pm

    Re: 10 days after launch - what should I do now?

    by ZeMindGames » Sat Sep 08, 2018 1:53 pm

    We've had some limited success with ads on kicktraq and boardgamecapital, but even if you get eyeballs on your page now, that 15% is going to turn away a lot of people. We've been finding that at this stage, you have to convince people to back before they even land through things like online reviews and live demonstrations (e.g. conventions).

    We haven't tried any paid promoters yet, so I'd be curious if anyone has used any, whether it worked or not!
    Check out UNCAGED: World Fighters - an MMA-Strategy card game!

    Now on Kickstarter! https://kck.st/2M1dN5t
  • User avatar
    Cristina
    -- Veteran Member --
    -- Veteran Member --
    Posts: 2196
    Joined: Tue Dec 16, 2014 11:55 pm

    Re: 10 days after launch - what should I do now?

    by Cristina » Sat Oct 06, 2018 1:57 am

    This post has been moved to the General Chat + Introduce Yourself section.
    Forum Moderator.
    Site Owner: Salvador Briggman
  • EricaDeFee
    -- New Member --
    -- New Member --
    Posts: 3
    Joined: Wed Oct 10, 2018 4:14 pm

    Re: 10 days after launch - what should I do now?

    by EricaDeFee » Wed Oct 10, 2018 6:45 pm

    Contact d@dekked.com for backer list; the only authentic list which is out there. Whatever list you purchase, do NOT buy anything at Krowdster.
    Feed the e-mails from this backer list on to FB for custom audience targeting. FB is a money-minded shit house. They charge for serving the advertisement; not per engagement.

    Second strategy is to get featured on BackersHub. Dwight is a nice guy; prompt with e-mails.

    Third strategy is to get aboard with media and PR. You must have done the spade work prelaunch to make a robust list. You can refer your live project in your message.

    All aforementioned strategies work if the audience is interested in the product. This interested needs to be tested in market validation. Again, a prelaunch task.
  • Allard
    -- New Member --
    -- New Member --
    Posts: 5
    Joined: Mon Oct 15, 2018 1:11 pm

    Re: 10 days after launch - what should I do now?

    by Allard » Mon Oct 15, 2018 1:30 pm

    I will follow this thread. I am also like a week in and things are getting pretty slow. Hope some people got some great tips!
  • angelinajoseph
    -- Senior Member --
    -- Senior Member --
    Posts: 77
    Joined: Fri Aug 31, 2018 6:01 am
    Location: USA
    Contact:

    Re: 10 days after launch - what should I do now?

    by angelinajoseph » Thu Oct 25, 2018 2:05 pm

    First of all don't feel disappointed. Take it as a challenge and be patient try to get some positive feedback from your customers. It will be much helpful for your campaign. Ensure the quality of your product.
    Learn how to succeed on Kickstarter: here

    Start a new crowdfunding campaign

    Know more about Kickstarter by reading Kickstarter blog: https://www.kickstarter.com/blog
  • mohammedshawky2008
    -- New Member --
    -- New Member --
    Posts: 4
    Joined: Thu Oct 25, 2018 10:28 pm

    Re: 10 days after launch - what should I do now?

    by mohammedshawky2008 » Thu Oct 25, 2018 10:38 pm

    Any updates?
  • User avatar
    WendyatPP
    -- New Member --
    -- New Member --
    Posts: 5
    Joined: Tue Oct 30, 2018 5:29 pm

    Re: 10 days after launch - what should I do now?

    by WendyatPP » Tue Oct 30, 2018 5:42 pm

    How have you been getting on? I managed to get 38% pledged in the first 5 days but now I’m lulling too.
    Check out my campaign to support women with chronic invisible illnesses with their own social app [https://www.bit.ly/ProjPatch][https://www.bit.ly/ProjPatch]

Who is online

Users browsing this forum: Bing [Bot] and 30 guests