I have a line of games in the Quip universe I want to create. As far as crowdfunding goes, I thought it might make sense to start out small and then one by one launch bigger projects.
For the first step in that, yesterday I launched the kickstarter for a:
"Fast paced 2D obstacle avoidance game of physics-based action requiring a quick navigating mind and nimble fingers."
https://www.kickstarter.com/projects/me ... ip-anomalyOther than the glaring lack of video which I hope to rectify soon, what should I change? I would welcome any feedback and suggestions for the campaign page. The funding goal is only $250 so I didn't go crazy on it. Just tried to explain the project and some context for it. But I'm not confident I took the right approach. It's hard for me to understand how the backer would view this.