by MichaelTumey » Fri Aug 09, 2013 9:05 am
I've been involved in 3 crowd-funding projects, 2 of them Kickstarter. since 2010.
My previous and ongoing project before the Map Tutorials Guide Kickstarter, is as both a fantasy cartography and a Japanese American. I've played D&D and various RPG game settings in an oriental world. Since I'm a big-time history, culture and folklore buff, I have a thing for feudal Japan (among many others). I wanted to create a more authentic feudal Japan-based fantasy setting combined with Japanese horror, the latter being an untouched genre in tabletop games. I am the concept creator and primary game developer for the Kaidan setting of Japanese Horror, designed using the Pathfinder RPG system.
While I have skills in writing, editing, page layout, graphic design, illustration and cartography, (and some game development and design) giving a huge leg-up for a want-to-be RPG publisher. However, I lacked the actual experience and administrative/marketing know-how to improve the chances of success. Through my freelance cartography/game industry connections, I know of publishers willing to allow a 3rd party (me) publish under their label, for a share in profits. Steven D. Russell of Rite Publishing is such a publisher, and his little company is arguably one of the top five 3PP companies producing material for the Pathfinder system. He has an established audience, something I didn't have.
First Crowd Fund Project
I funded an introductory trilogy of adventure modules set in Kaidan, called the Curse of the Golden Spear, using Rite Publishing's in-house patron system. While the project got funded, it barely made it - mostly because it's a very niche product. This convinced me that if I wanted to try crowd-funding again, I'd need a more popular platform, and Kickstarter seemed the way to go.
Second Crowd Fund Project
Last year, I wanted to release a 200 page soft cover, print book of the Gamemaster's Guide to Kaidan, and a Player's Guide as a stretch goal using Kickstarter this time. I funded it again, under Rite Publishing - so technically it was Steven Russell's project and not mine, but I provided updates through Steve, and am a major part of the design team for the products. Goal was $4,000 and we got $9133 at the end of 45 days. Although successful, there was a long dead period in the middle of that 45 days, and I learned to try a shorter time span on my next Kickstarter.
Third (Current) Crowd Fund Project
[First thing, as of this moment, I'm $9 short of goal (woot) with 23 days left.] This time around am completely on my own as a creator and publisher. As mentioned elsewhere, I was participating in a G+ Map Making for Games community, when all this started - members on that site were asking me to write a tutorials guide and fund it through Kickstarter. So I've done about 2 months of marketing preparation primarily through a 25 Quick & Dirty Map Tutorials G+ community with 444 current members, I've made sure to 'friend' in G+. I spent some time posting maps, map tutorials on various G+ communities, gaining +'s from members on these posts, then 'friending' them, after gathering 100 such friends, I invite them to my G+ community. While I have a longer-in-use Facebook account, I'm finding Google+ much more active and people more willing to participate than on Facebook - at least from my limited experience. Get a Google+ community established a month or so prior to the start of your Kickstarter and build an active community wanting your product, before funding even starts.
Even before the Kickstarter began, one of my G+ members was using one of my posted tutorials with some questions, but getting decent results (somewhat crude) using Photoshop to do the tutorial. He posted his results on his blog site and promoted the concept of the upcoming Kickstarter. Free press is always a good thing.
Having done 2 other crowd-funding projects targeting the tabletop RPG market, I know which websites are the standard sites to post news releases - so I've posted at a dozen such sites. Although through looking at the Kickstarter Dashboard, I see that though I've gotten pledges through most of them, a few stand out as providing better numbers, so I'll look to especially using those in any projects down the road. Still post press releases anywhere that there's a community willing to look.
As stated on my intro thread, I recently got an Email interview with Rob Bodini at Destination RPG blog site, it was posted a few days ago - I don't know what kind of traffic it may drive, but I plan to get a few more blog posts, podcasts, or interviews before it's over. I've got connections for that. So get interviews of your project if you can.
As mentioned in the previous Kickstarter, I found 45 or more days of funding too long a period and the enthusium peters out after the second week and remains pretty dead with a pledge or 2 on most days, and no pledges on others. It really isn't until the last 24 hours that much of your funding is acquired. Kickstarter team even suggests 30 days is optimum for success. On that basis I've chosen a 30 day funding period. Also, regarding funding period, experience tells me that most contributors do so during the work week, especially on Mondays and Fridays - Fridays, especially since for most people, that's pay day. Also many people are paid every 2 weeks on Friday of the 2nd and 4th week of the month. Knowing that, I started my Kickstarter on Friday, August 2nd to Sunday, September 1st. This captures both pay days, and gives me a weekend for last minute straggler pledgers at the end.
Also, as I stated elsewhere on these boards, an awesome, free advertising opportunity fell into my lap a few weeks before the start of the Kickstarter. Gygax Magazine, a new RPG industry print magazine available at various game stores across the world knew of my Gamer Printshop RPG Map POD print shop and contacted me about getting them a quote for 5000 prints of 2 maps for an upcoming box setting product they want to create. Being a digital print shop, 5000 maps of anything was too much volume to grant effective pricing. However, as a member of various print industry organizations, I have access to printing companies that only provide work for other printing companies and not endusers. Through such connections, I was able to broker print bids for all their needs. Just for being able to provide quotes, and not in lieu of payment, but as a bonus Gygax Magazine provided me 2 free, full page, full color ads in their recently released issue #2. Normally a single full page ad costs as much as Kickstarter goal - no way, I nor most project creators could justify such a cost. Since it was free, I couldn't pass it up. I have no idea when nor how much traffic that ad should generate, but it should have some great impact - I hope.
Last point, based on seeming anamolies with my current Kickstarter, the most funded backer tier is not the lowest tier of $15 for the PDFs of all funded guides, but the $25 tier for all PDFs, plus a map object set of objects included in the guide book (less than 100 objects). There's 15 backers at $15 and 31 backers at $25. While I have a print book at $45 backer tier, I offer a larger (250 object) map object set for the print book, PDFs and both map object sets for $70 - I have more backers at $70 than either the $45 and 2 more than the $15 tier.
The only thing I can gather, is that the map object sets add tremendous value to the potential backer benefits. Even though the focus of the Kickstarter is fund guide books, offering additional products closely related to the main product, and asking for more money, thus more backing tiers (that aren't too expensive) will get you positive results.
I'm no where near the end of this Kickstarter, but that's the advice I can give you so far.