by ian » Thu May 22, 2014 3:09 am
I considered my project a niche game, so I was worried that I wouldn't make even my modest goal. Apparently it connected with more people than I'd expected, because I reached my goal on day six.
I'm a pessimistic person, so I hadn't considered this possibility in much depth. Most of the sources I've read are all about getting up to your goal - can anyone recommend resources for how to proceed once you've passed it?
Cubicle Quest - the game about how much work sucks
...and what you can do to escape it.