Pricing creative input rewards...
  • ishantrissi
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    Pricing creative input rewards...

    by ishantrissi » Mon Jun 02, 2014 10:47 pm

    How exactly do you put a price on a creative reward?

    I am currently developing a text based adventure game, predicted to be 130,000 words long, and to be an app priced at around $3. The amount I would like to raise would be a minimum of $400, but ideally around $575.

    Due to the low price of the app most, if not all rewards save for the app itself would be creative input, such as creating a main or minor character, the addition of a scene to the storyline and so on.

    If I could have feedback about what you feel would be reasonable and realistic value for the following rewards...

    Creating a major character with a 10000 word unique side story quest, 15000 words total...

    Creating a minor character with a small story... 5000 words...

    Creating a major side story, 10000 words total

    Creating a minor side story, 3500 words total

    And any other ideas...

    There is a link to the game here... Demo version 0.03

    https://dl.dropboxusercontent.com/u/219 ... index.html


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    sbriggman
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    Re: Pricing creative input rewards...

    by sbriggman » Tue Jun 03, 2014 10:05 pm

    I would price it based on the time it will take you to do at a reasonable hourly rate.
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  • Ryan_Rist
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    Re: Pricing creative input rewards...

    by Ryan_Rist » Wed Jun 04, 2014 7:01 pm

    I definitely agree, perhaps a little more emphasis on the major characters.
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