Milanocookies56 wrote:On to my product. Thinktank is the perfect apple on the undiscovered orchard. Its the cookie, but its missing the milk. But really its just an awesome party game!
Mattgo wrote:Wow, this project looks really solid. Nice page layout, clear but attractive card design, and reasonably priced.
I begin by quoting the two segments of this thread that I think are worth highlighting.
Matt, in my considered opinion, gives some of the best advice on this forum that I have seen, to date, and I agree with him that your project page has a nice layout, and that your cards are clear (and to a lesser degree, somewhat attractive - more notably, they are legible, something that not all cards for games tend to place much emphasis on, unfortunately).
Your project page has a crisp, clean, and very organized approach to it, Michael. In that sense, it is dressed and groomed nicely.
But, visually speaking, your project page has all of the appeal and charisma of Howard Sprague, a character from the old Andy Griffith Show. In other words, visually speaking, your project page is boring. It's bland. It's dull. You've dressed it up with a bowtie, and I'll give credit where it is due - Howard Sprague was well-groomed, if he was anything.
As a supporting fictional character, Howard Sprague was a great character on a great show. Yet, why is it that when I look at your project page, just sit and look at it, that I'm not left with the impression that it is either awesome or that there's a party going on?
I watched your project video. The quality of the project video is very good. The content of it is more Howard Sprague. Let me put it this way, Michael, there is what you are saying, and there is what is being communicated.
Visually, as well as audibly, what's being communicated is the essence of Howard Sprague.
Obviously, your current 86 backers pledging $3,807 of a $15,000 goal may feel otherwise.
When you raise your voice in your video, it doesn't signal enthusiasm to me, but rather, it signals to me that Howard Sprague just got louder. Visually, especially, this project page has milquetoast written all over it.
Look at your project page, Michael. That little photo of you, the circular one over on the right hand side of the page, that's a good image. It's a good image, because you as a person are "legible" to the eye, even though the photo, itself, is very small, as rendered. You're also smiling, which generates positive energy.
Now, look at all of the other photos of people - actual people - on your project page. Not the meeples, but the people.
Visually, your project page isn't sending the message of social, or of fun. Why? Because, nobody on it is actually playing your game, and clearly having a fun time playing it.
The end result is visually sterile. The fun factor is neutered, visually speaking. The page has a professional air about it. Certainly, the game wasn't thrown together in a half-ass manner. Just look at the images on the project page. Everything is all neat and prim and proper.
You're seeking to sell people on a game, on a form of entertainment, on a form of fun.
If Thinktanku is truly an awesome party game, why doesn't your project page leave me feeling that way? Why doesn't your project video leave me feeling that way?