Scuba - the first realistic scuba diving board game
  • KeepExploringGames
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    Scuba - the first realistic scuba diving board game

    by KeepExploringGames » Fri Jan 15, 2016 1:45 pm

    Hey guys,

    My name is Martin, founder of Keep Exploring Games. I am a Divemaster and game designer and decided to combine those two into a board game about scuba diving! My unique selling point is that it is the first realistic board game about scuba diving and it attracts board gamers as well as scuba divers.

    The artwork and graphic design are finished, the video reviews are there from day 1. I am about to enter Day 2 of the Kickstarter yet, and trying to find new ways to make people aware of the campaign. I reached 20% funding on day 1 and I am hoping to raise at least another 10-15% on day two.

    Does anyone have any advice?

    The link: https://www.kickstarter.com/projects/ma ... board-game

    Thanks!

    Martin


    Scuba, the first realistic board game about scuba diving!
    https://www.kickstarter.com/projects/ma ... board-game
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    hyperstarter
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    Re: Scuba - the first realistic scuba diving board game

    by hyperstarter » Sat Jan 16, 2016 1:43 am

    Hi Martin,

    Apologies for not putting as much time into this review as I normally do, but wanted to say this project looks great and you'll probably reach your goal.

    There's probably a few things I'd suggest like improving the video, images and making the text clearer but the major thing that stands out is the section of rewards, if you get X likes, tweets etc.,
    - Where's you social media account mentions on the page? If you're asking for social interaction but not listing your own accounts to track them, it's a little confusing.

    All the best!
    Promote your campaign today with Hyperstarter & use our free tool to identify Kickstarter page problems & fixes: https://www.hyperstarter.com/about
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    Backertree
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    Re: Scuba - the first realistic scuba diving board game

    by Backertree » Sat Jan 16, 2016 3:27 am

    Hey Martin, Welcome to the forum!


    As Hyperstarter said, I would recommend adding your social media account links to the social sharing section of the campaign page. Other then that, I don't see much that will need to be changed on the campaign page.


    As your campaign page is now live you need to focus on getting more backers. It is great to see you are already at 20% funded as well. What have you done to market your campaign thus far?


    Please feel free to comment here or send me a pm if you have any questions. Thanks Martin!


    Best Regards,

    Jake
    Team Backertree!
    Submit Your Crowdfunding Press Release And Promote Your Project: http://backerpress.com/submit/
  • KeepExploringGames
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    Re: Scuba - the first realistic scuba diving board game

    by KeepExploringGames » Sat Jan 16, 2016 1:22 pm

    Hi guys,

    The social links are there, in the social stretch goal section! But apparently not clear enough. Can you find them when you look for them a little better?
    Scuba, the first realistic board game about scuba diving!
    https://www.kickstarter.com/projects/ma ... board-game
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    Backertree
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    Re: Scuba - the first realistic scuba diving board game

    by Backertree » Sat Jan 16, 2016 1:29 pm

    KeepExploringGames wrote:Hi guys,

    The social links are there, in the social stretch goal section! But apparently not clear enough. Can you find them when you look for them a little better?

    Hey, my mistake! I can see them now :) I think as alot of the page is done quite graphically unless I am reading someone is reading all of the text it may be skipped over.


    Do you have any other questions about your campaign?


    Best Regards,

    Jake
    Team Backertree!
    Submit Your Crowdfunding Press Release And Promote Your Project: http://backerpress.com/submit/
  • KeepExploringGames
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    Re: Scuba - the first realistic scuba diving board game

    by KeepExploringGames » Sat Jan 16, 2016 3:30 pm

    I will have a think about putting it there more clearly.

    2 backers away from 25% in 48 hours and it's weekend. Could be worse, but I really want to push it up to 50% in a week. Anyone have some numbers on BGG ads / contests? I didn't see the average number of backers gained by those yet, but it should be really easy for creators to track that by using a custom url for the banner / contest and track those in google analytics.
    Scuba, the first realistic board game about scuba diving!
    https://www.kickstarter.com/projects/ma ... board-game
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    Cristina
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    Re: Scuba - the first realistic scuba diving board game

    by Cristina » Sun Jan 17, 2016 3:38 am

    This post has been moved to the General Chat + Introduce Yourself section.
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