So, I really don't think I will be able to raise the necessary monies needed for my game OmniBlade on the first try on KickStarter. I've only completed the game engine, game design, and sound track, and have barely started implementing the game itself (but I have at least started!). This project is going to require roughly $50k to fund all the art and programming time that remains.
But then I thought to myself - what if I did a KickStarter with no expectation of succeeding?
And if it fails, why not just do it again, still not expecting to succeed, but at least trying to raise more than the last round?
Repeat this enough, and using the percentage of goal reached as a feedback mechanism, perhaps someday I can reach my goal!
I called this wacky scheme a 'FailStarter'
That's probably a terrible name, but hey, it can be changed.
Does anyone think this idea is even partially sane? What would you anticipate as the downsides?