by hyperstarter » Fri Jul 20, 2018 12:54 pm
Hi, I took a look at the campaign - the game looks good but it's one of those classic Kickstarter's that have seemed to launch based on what backers you can get from the Kickstarter platform only.
Unfortunately, it doesn't work that way. Ideally you would of got people to play your game before launching the campaign, get feedback and be friendly with them. Collect their emails, get in touch and build up excitement before you launch.
The game itself looks good but with rewards like a $5 pen (which should be free as it's promoting your product as promo-stationery) to a $25 physical (DVD?) game - I don't think it's going to generate much interest.
Best of luck with it all.