by eclecto » Thu Nov 14, 2013 2:23 pm
I actually kind of envision it as touchscreen targeted and was originally considering going only mobile, but because I can deploy to desktops just as easily and I haven't seen a lot of purely mobile apps doing well on Kickstarter I decided to do both.
That's good feedback, though. I'll tweak the wording on the KS page to make it clearer that the game is for both mobile and desktop.
The demos are desktop-only at the moment because you need an Apple developer's license to digitally sign an app so it will actually play on an iOS device. Quite frankly, that license costs more than my current bank account balance. It'll be one of the first purchases I make if I get funded, though.
But now that you get me thinking about it, I don't think Android devices have that requirement. I'll see if I can get an Android demo up; it'll at least show mobile compatibility.