by Sector32 » Fri Apr 17, 2015 6:20 pm
10 days have passed, 20 days to go.
At this point we have 45% of our goal ($3,378 of $7,500), which worries me a bit. It's a nice result, but most of the money comes from family and friends, which already have pledged. So we need to find new people. And that is not easy.
Our chocolate anuses contest didn't convince new backers. I even got a few messages of people who didn't like it, or who even were a bit offended.
I still think it's funny.
Time to sit down and do a bit of thinking, this weekend.
I'll keep you up to date.
*EDIT*
PS:
I've also sent a message to 50 successful ex-Kickstarter video game campaign starters, just as a test. Most did't respond. Some sent a mail wishing success, which is very friendly and always is a nice motivator, but I don't think any of them backed. I didn't really expect that anyway.
I also contacted about 110 journalists and online gaming magazines/blogs. 3 of those published an article, which is about the rate most indie developers get, if they don't have a demo yet. It's very difficult to reach out to journalists, if you don't know them personally. They get some many requests per day.