ARHicks00 wrote:Hi my name is Antoine Hicks is my project Kickstarter is A.R. Hicks Dark Souls. It's a fantasy steampunk comic I have been working for years now. I'm a single father of two kids and I'm 32. I was wondering what I could do to get my comicbook out there to the people.
Hi, Antoine! Glad to see that you made it.
I think that your Kickstarter project has a lot of merit to it, but I think that you've not done a very good job of showcasing it via your project page. In a nutshell, your project page is starving for visual impact. So, let me look at it, anew, and offer you some feedback on things that I think need changing.
1. Your project video doesn't really do much to take advantage of the video medium. It is mostly a combination of music, text segments, and still images. The only actual full motion video sequence is near the very end, where you talk only a very small amount.
2. In the video, you are not wearing a shirt, it looks like. This hyper-casual approach doesn't create a positive visual image. It also doesn't come across as professional. If you want people to take your project seriously, then you need to take not just your project seriously, first, you also need to take your project video seriously.
3. As far as your very brief video appearance goes, you don't display much in the way of enthusiasm for your own project. You don't see energetic. You're not animated, no hand movements, nothing in the way of body language that typically accompanies human beings when they are talking about something that they are excited about. The end result is that you come across as boring. Plus, you said very little of substance about your comic book. If Marvel or DC Comics were to interview you, just to talk about your comic book, what would you say, and how would you present it? I would wager that it wouldn't be the way that you presented your comic book to potential backers on Kickstarter.
4. For the reasons above, you should re-do the video from scratch. Put yourself and others, if possible, in it. Give us the real low down on your comic book. You're the creator, so you should know it like the back of your hand. Why is this comic a "must have" comic? Give us some background. Give us details. Show us some visible interest and visible energy and excitement. If it's real, people will recognize it. Just be sincere, and don't be hesitant nor afraid to talk it up, as to why this comic book matters.
5. Kickstarter is a visual medium. Your project page presents very little, in the way of art or photographs. This translates into a very reduced footprint, where visual impact and visual energy are concerned. You need to post a number of art pieces and photographs, flesh that project page out. Visually, you're starving your own project page. It's not as though you have no art that you could post, to make the project page more visually interesting. Don't assume that people are going to click on link after link, in order to find the good stuff about your project. Your project, page, itself, needs to be the visual heart and soul of your project. Your page needs visual amplification!
6. You posted barely more than a single paragraph about your project, on your project page. What the Hell?! This is your one chance to connect with potential backers - so, connect with them. Put some honest-to-God effort into your project page. Talk about your project. The devil is in the details. Give people details. Your project page has very little going for it, at present, in terms of textual narrative.
7. Have someone proofread your project page, after you revise it, in order to eliminate any errors in grammar or punctuation. You want a top notch project page, in order to maximize your first impression with project page visitors. If your project page has errors in it, it may send the subliminal message that your comic book might, as well.
8. Your project image and that small image in the circle are the same image. Find a good picture of you, and put it in that small image, or a logo for your company, if you have one.
9. You need photographs of yourself and others involved in this project on your project page. Art and images of things are useful for imbuing your project page with visual impact and visual energy. Photographs or art of people helps to inject your project page with social impact, as human beings are, by their inherent nature, very social creatures. Don't leave your project page a social desert. Populate it with people, preferably smiling, laughing, or being depicted ina positive light - in order to create an impression of positive energy.
10. For visual impact, compare what your project page currently looks like to some other comic book project pages. Here's one for a project that was successfully funded:
https://www.kickstarter.com/projects/10 ... d-foj-6-coTake note of how they used art to create a far greater visual impact, than just using a single project image, as your project page is reliant upon, currently.
11. One thing that many comic book Kickstarters fail to do is to create art specifically for use on their project page. I recommend that you guys create some visual dividers, horizontal banner type images that are useful for acting as a visual method to break up large masses of text into more manageable bites. to make it more tempting and appetizing for page visitors to consume. Your project page currently has very little in the way of text being used to hype the product. When you create more text, use visual dividers of some kind, art or photographs or cropped images, to break the text into segments.
12. Your project has a mere two pledge categories. You're shooting your project in the foot, that way. No one dollar pledge category, to capture the occasional buck tossed in. No typical pledge categories, such as 5, 10, 20, and 25 dollar categories. No large categories, so you're very unlikely to get anyone to really hit you with a large amount of money, even if they happened to come across your project. In other words, your project page's own pledge categories aren't geared toward promoting your project.
13. It costs someone four bucks to get a digital download of your comic book. Why? If you make it buck, it becomes very affordable to a broader cross section of the population, plus it makes it easier to grow your readership. I can buy print comics for less than four bucks. You're pricing your project out of the market.
14. Your pledge categories demonstrate a lack of faith in your own project. You are not thinking big. Your project page is crafting a small player image for you. It needs changing. Your project page needs to get real, and be a happening place. Some serious comic book stuff is going down, here, but your project page doesn't evoke that kind of perception amongst project page visitors. Your project page won't be perceived as amazing, if it's blah or boring or bare bones. In layman's terms, your project page has no bling. You need to pimp your comic book's project page ride.
15. Your comic book project's Facebook page has 1,605 likes, at present, while your project has a mere 7 backers pledging a grand total of just $41. What's wrong with that picture, I ask you? Factor in, also, that the Kicktraq link for your project lists your project as having only 40 shares. So, basically, word isn't getting out. Nobody seems energized by this project. It's up to YOU to change that! You and your fellow creators need to get up off the couch, and get this project moving, socially. I don't mean just tweet and share the same old boring canned messages. You need to genuinely interact with people, one-on-one. Send out some e-mails. Get some dialogue flowing. Currently, you have very little dialogue flowing by others on your project, and the numbers show that.
http://www.kicktraq.com/projects/165130 ... ark-souls/16. If you don't like the Kicktraq numbers, then here's the link to your project's Kickspy data:
http://www.kickspy.com/projects/1651308 ... dark-souls17. Browse other projects, and if you see them do something that really stands out and catches your eye, don't be afraid to step up and utilize something similar on your project page.
18. Make some revisions to your project page, and then post again, here, to get more feedback. Keep doing that, over the course of your project's remaining campaign cycle, continuing to hone and to refine your project page, to better maximize its impact and effectiveness.
19. If your current project page is perfect, then why are the number of backers and pledges so low? Your project page doesn't tell a story, but the numbers don't lie. Your page is boring. Fix it! Don't let criticism offend you. Just figure out why your project page isn't getting the job done, and fix whatever ails it.
20. Every day that you wait to implement changes to your project page equates to more backers and pledge dollars lost. You have 36 days left to make this project fly and be successful. What are you waiting for?