Hello @JackT1977, @SoftTempest, @PlayBetterWorld and everyone else in this thread,
I'm Blake, and I'm a veteran games developer. In fact, I was on the operating system teams of both the 3DO console and the original Sony Playstation. I started in the games biz way back in 1982 as a 17 year old developing and selling Vic-20 and C-64 games through Sears and K-Mart. I've been team or lead on over 36 different interactive media titles (not all games, about 13 of them were interactive documentaries.) I've also been a VFX developer, digital artist and VFX analysis for 9 major release feature films.
Anyways...
I've been developing a 3D graphics and animation technology that I am now marketing to both game developers and consumers. I am the founder of the 3D Avatar Store (
http://www.3D-Avatar-Store.com) and we have neural net powered 3D Reconstruction technology, available as a WebAPI super-duper cheap to game developers. Our WebAPI enables your games to include user photo 3D Reconstructions such as a lip syncing, performance ready 3D Avatar looking just like the user's uploaded photo.
This is sorta like EA's GameFace, only IMHO much better. For example, we can retrain our neural nets to any geometry format - enabling existing games to incorporate our technology without changing their current geometries, and a new 3D Avatar only requires 0.4 seconds to be created. Using our system within an indie game, meaning starting with a low volume of created 3D Avatars, starts around $0.08 (eight cents!) per 3D Avatar.
I also have a live Kickstarter campaign going to support further development of a consumer level 3D Avatar animation editor. Check out our site and here's a link to our campaign:
http://kck.st/10Pn4pQ Maybe you'll find it useful for your projects.