Gamers making Games! My friends tackle a new RPG: Azmara!
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    MochShot
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    Gamers making Games! My friends tackle a new RPG: Azmara!

    by MochShot » Sat Dec 27, 2014 12:29 am

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    TELL US WHAT YOU THINK! A WHOLE NEW '2.5D' (WHaaat!?) perspective! Zelda fans hold onto your socks!

    Azmara is a '2.5D' Action RPG that will be Free to Play on Android/IOS smartphones and tablets. Like many others, the games of our past have molded our future. They have inspired us to re-create, re-animate, and relive the wonderful experiences that everyone shares when playing. We are thrilled at the amount of progress we have made with our small team of three. Azmara is in a 'prototype' phase, being developed for Android and iOS. It would be amazing to see the game expand to other platforms (Windows users could use a good game!).


    Being a close friend of Erik has been very advantageous. We see eye to eye when deciding on the framework for the game. Our top priority was to ensure the remaining mechanics would be easily implemented into the current systems.

    CoronaLabs: Cross-Platform SDK
    We have received a ton of community support from members using CoronaSDK. Everyone lends a helping hand and we can't thank the Corona Community enough. We recommend any upcoming developers to check out CoronaLabs.
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    MUSIC FILES

    We have been working closely with a talented composer, Rianna Harbron. She is an upcoming musician who's work has been featured in popular apps like Super Splatform by P1XL Games (A game where the fun never ends! Another great game created by indie developers). We are very excited to produce an amazing soundtrack that will bring out the story's emotions.
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    The main task we face is completing the rest of our game assets; NPC sprites, Enemy sprites, Boss fights, and our '2.5D' environment art all require multiple images. Constant reviewing of the artwork and confirming it works within the game is the most time-consuming task.
    We are a small team of three who have just recently started or graduated university. Our passion for this game shows no bounds but we are limited by the amount of lunch money we have.

    Paying for Game Assets - Designing and implementing the needed artwork for the game will take time. With the funds available for a second artist/designer, we will be able to reduce the amount of time it would normally take and get the game in your hands faster. I wish we could work on grilled cheese and pizza pockets alone but unfortunately this isn't the case.

    Improving and fixing - Bug Testing, Updates + Add-ons, and engaging the community in various contests and promotions is what will keep Azmara from being lost in the seas of unknown apps.

    Operation costs - My passion for this game has already led me to establish Rollplay Games Ltd [pun intended? :)] as a mobile development company. All of the start up costs have been covered but a small portion of the funds will be needed for current operations.

    A Game for Everyone

    Kickstarter is an amazing site for small development teams like us. Without sites like these our games would never go farther than a like or share on our friends facebook page. Kickstarter allows us to reach out to individuals that share the same vision or simply reach out to those who love RPGs. The purpose of Kickstarter is to find as many dedicated gamers as possible who would like to see this game come to life.

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    sbriggman
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    Re: Gamers making Games! My friends tackle a new RPG: Azmara

    by sbriggman » Mon Jan 05, 2015 6:58 pm

    Can you link us to the project?
    Learn how to succeed on Kickstarter: here.
    Submit a free press release for your Kickstarter campaign here.
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    MochShot
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    Re: Gamers making Games! My friends tackle a new RPG: Azmara

    by MochShot » Wed Jan 07, 2015 2:32 am

    We haven't launched yet but we are working on finishing up the Kickstarter page -- here is a preview -- https://www.kickstarter.com/projects/21 ... n=557746a2

    As of right now I am looking into a couple app-promotion sites: PreApps and AppShout. I have also found the site Patreon (thanks to reading your posts) that I am curious to see what can come of it. After I look into the app promotion sites and see how they respond I should know an exact date on the launch. We are hoping for it to be within the month of February however we don't want to jump the gun too quickly, there are a lot of other sites I know i'm missing before we put up a big project like this. I would love to reach as many individuals for a game like this, we will need a lot of game testers and support for a small team of three -- however if kickstarter goes smoothly we can put enough towards a second graphic artist to finish the game quicker.

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