David_the_North wrote:I think it really just depends on how complicated the game is. Most mobile games are pretty simple, so players don't put much value into them. If a game is bringing something new to the market, I could see players getting really interested and then you could ask for some big bucks. If you have just a simple game, might be worth only asking for a small amount, maybe a couple hundred just to see if people are interested. I know a couple hundred doesn't take care of much, but you also have to think how your game will compete with other games running their campaigns at the same time, many of them offering some a full sized game.
I myself have worked on a lot of different mobile and PC games, as a concept artist and game designer. Not sure if that really qualifies me or anything, but that's what I would do in your situation.
Falyon wrote:This looks interesting. Is it like the old game Tapper from the 80's?
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