hyperstarter wrote:What I would do in this situation is just take this demo to gamer groups and get them to play it and test it out. If they like it, get their email and get their "support" to your campaign.
Note the word "not help" as support is quite broad from $1 if they don't want your game but like they what you're doing to giving you a mention to their (social) network.
The game looks very fast paced
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